/***************************************************************************** * Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. ****************************************************************************/ /***************************************************************************** * id1 - decohack - banshee ****************************************************************************/ //converted from DECOHACK class ID24Banshee : Actor { Default { Health 100; Speed 8; Radius 20; Height 56; ReactionTime 8; PainChance 64; Mass 500; Monster; +FLOAT +NOGRAVITY SeeSound "monsters/banshee/sight"; PainSound "monsters/banshee/pain"; DeathSound "monsters/banshee/death"; // SelfObituary "$ID24_OB_BANSHEE"; Tag "$ID24_CC_BANSHEE"; } States { Spawn: BSHE AB 10 BRIGHT A_Look; Loop; See: BSHE AAABBBCCCAAABBBCCC 2 BRIGHT A_Chase; BSHE A 0 BRIGHT A_StartSound("monsters/banshee/active"); Loop; Melee: BSHE D 1 BRIGHT A_RadiusDamage(100, 8); Wait; Pain: BSHE D 3 BRIGHT; BSHE D 3 BRIGHT A_Pain; Goto See; Death: BSHE D 4 BRIGHT A_Scream; BSHE E 6 BRIGHT A_RadiusDamage(128, 128); BSHE F 8 BRIGHT A_Fall; BSHE G 6 BRIGHT; BSHE H 4 BRIGHT; TNT1 A 20; Stop; } }