/***************************************************************************** * Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. ****************************************************************************/ /***************************************************************************** * id1 - decohack - gore ****************************************************************************/ //converted from DECOHACK class ID24LargeCorpsePile : Actor { Default { Radius 40; Height 16; +SOLID } States { Spawn: POL7 A -1; Stop; } } class ID24HumanBBQ1 : Actor { Default { Radius 16; Height 16; +SOLID } States { Spawn: HBBQ ABC 5 BRIGHT; Loop; } } class ID24HumanBBQ2 : Actor { Default { Radius 16; Height 16; +SOLID } States { Spawn: HBB2 ABC 5 BRIGHT; Loop; } } class ID24HangingBodyBothLegs : Actor { Default { Radius 16; Height 80; +NOGRAVITY +SPAWNCEILING } States { Spawn: GOR6 A -1; Stop; } } class ID24HangingBodyBothLegsSolid : ID24HangingBodyBothLegs { Default { +SOLID } } class ID24HangingBodyCrucified : Actor { Default { Radius 16; Height 64; +NOGRAVITY +SPAWNCEILING } States { Spawn: GOR7 A -1; Stop; } } class ID24HangingBodyCrucifiedSolid : ID24HangingBodyCrucified { Default { +SOLID } } class ID24HangingBodyArmsBound : Actor { Default { Radius 16; Height 72; +NOGRAVITY +SPAWNCEILING } States { Spawn: GOR8 A -1; Stop; } } class ID24HangingBodyArmsBoundSolid : ID24HangingBodyArmsBound { Default { +SOLID } } class ID24HangingBaronOfHell : Actor { Default { Radius 16; Height 80; +NOGRAVITY +SPAWNCEILING } States { Spawn: GORA A -1; Stop; } } class ID24HangingBaronOfHellSolid : ID24HangingBaronOfHell { Default { +SOLID } } class ID24HangingChainedBody : Actor { Default { Radius 16; Height 84; +NOGRAVITY +SPAWNCEILING } States { Spawn: HDB7 A -1; Stop; } } class ID24HangingChainedBodySolid : ID24HangingChainedBody { Default { +SOLID } } class ID24HangingChainedTorso : Actor { Default { Radius 16; Height 52; +NOGRAVITY +SPAWNCEILING } States { Spawn: HDB8 A -1; Stop; } } class ID24HangingChainedTorsoSolid : ID24HangingChainedTorso { Default { +SOLID } } class ID24SkullPoleTrio : Actor { Default { Radius 16; Height 16; +SOLID } States { Spawn: POLA A -1; Stop; } } class ID24SkullGibs : Actor { Default { Radius 16; Height 16; } States { Spawn: POB6 A -1; Stop; } }