/***************************************************************************** * Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. ****************************************************************************/ /***************************************************************************** * id1 - decohack - former shocktrooper (a.k.a. "plasma guy" or "plasmadick") ****************************************************************************/ //converted from DECOHACK class ID24PlasmaGuy : Actor { Default { Health 100; Speed 10; Radius 20; Height 56; ReactionTime 8; PainChance 30; Mass 100; Monster; PainSound "monsters/plasmaguy/pain"; DeathSound "monsters/plasmaguy/death"; ActiveSound "monsters/plasmaguy/active"; Obituary "$ID24_OB_SHOCKTROOPER"; Tag "$ID24_CC_SHOCKTROOPER"; } States { Spawn: PPOS AB 10 A_Look; Loop; See: PPOS AABBCCDD 2 Fast A_Chase; Loop; Missile: PPOS E 10 A_FaceTarget; PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0); PPOS E 4 Fast; PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0); PPOS E 4 Fast; PPOS F 2 Fast MBF21_MonsterProjectile("PlasmaBall", 0.0, 0.0, 0.0, 0.0); PPOS E 4 Fast; Goto See; Pain: PPOS G 5 Fast; PPOS G 5 Fast A_Pain; Goto See; Death: PPOS H 0 A_FaceTarget; PPOS H 5 MBF21_SpawnObject("ID24PlasmaGuyHead", 175.0, 0.0, 0.0, 40.0, 2.0, 0.0, 1.5); PPOS I 5 A_Scream; PPOS J 5 A_Fall; PPOS KL 5; PPOS M -1; Stop; XDeath: PPOS N 5; PPOS O 5 A_XScream; PPOS P 5 A_Fall; PPOS Q 0 A_FaceTarget; PPOS Q 5 MBF21_SpawnObject("ID24PlasmaGuyTorso", 170.0, 0.0, -8.0, 32.0, 4.0, 0.0, 2.0); PPOS RST 5; PPOS U -1; Stop; Raise: PPOS MLKJIH 5; Goto See; } } class ID24PlasmaGuyHead : Actor { Default { Damage 0; Speed 8; Radius 6; Height 16; Gravity 0.125; +MISSILE +DROPOFF DeathSound "monsters/plasmaguy/head"; } States { Spawn: PHED ABCDEFGHI 3; Loop; Death: PHED J -1; Loop; } } class ID24PlasmaGuyTorso : Actor { Default { Damage 0; Speed 8; Radius 6; Height 16; +NOBLOCKMAP +MISSILE +DROPOFF } States { Spawn: PPOS V -1; Loop; Death: PPOS W 5; PPOS X -1; Stop; } }