/***************************************************************************** * Copyright (C) 1993-2024 id Software LLC, a ZeniMax Media company. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. ****************************************************************************/ /***************************************************************************** * id1 - decohack - tyrant ****************************************************************************/ //converted from DECOHACK class ID24Tyrant : Cyberdemon { Default { Health 1000; ProjectileGroup 2; SplashGroup 2; Monster; +BOSS SeeSound "monsters/tyrant/sight"; PainSound "monsters/tyrant/pain"; DeathSound "monsters/tyrant/death"; ActiveSound "monsters/tyrant/active"; Obituary "$ID24_OB_TYRANT"; Tag "$ID24_CC_TYRANT"; } States { Spawn: CYB2 AB 10 A_Look; Loop; See: CYB2 A 3 A_Hoof; CYB2 ABBCC 3 A_Chase; CYB2 D 0 A_StartSound("monsters/tyrant/walk"); CYB2 DD 3 A_Chase; Loop; Missile: CYB2 E 6 A_FaceTarget; CYB2 F 12 BRIGHT A_CyberAttack; CYB2 E 12 A_FaceTarget; CYB2 F 12 BRIGHT A_CyberAttack; CYB2 E 12 A_FaceTarget; CYB2 F 12 BRIGHT A_CyberAttack; Goto See; Pain: CYB2 G 10 A_Pain; goto See; Death: CYB2 H 10; CYB2 I 10 A_Scream; CYB2 JKL 10; CYB2 M 10 A_Fall; CYB2 NO 10; CYB2 P 30; CYB2 P -1 A_BossDeath; Stop; } } // "boss" variants -- these are simply alternative // actors for use with UMAPINFO's "bossaction" // field to make the final map's staged fights // work nicely. they're functionally identical // to the main actor in every other way. // [XA] well, now they also have a 60-second respawn // minimum instead of the default 12, so Nightmare // sucks a bit less ;) class ID24TyrantBoss1 : ID24Tyrant { Default { MinRespawnTics 2100; RespawnDice 64; } } class ID24TyrantBoss2 : ID24Tyrant { Default { MinRespawnTics 2100; RespawnDice 64; } }