//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	Status bar code.
//	Does the face/direction indicator animatin.
//	Does palette indicators as well (red pain/berserk, bright pickup)
//

#ifndef __STSTUFF_H__
#define __STSTUFF_H__

#include "doomtype.h"
#include "d_event.h"
#include "d_player.h"
#include "m_cheat.h"

// Size of statusbar, and its position/widget layout macros (ST_AMMOY,
// ST_ARMSX, etc. in st_stuff.c) - all in native ORIGWIDTH x ORIGHEIGHT
// (320x200) terms, same as vanilla and same as m_menu.c/wi_stuff.c (see
// i_video.h for why SCREENWIDTH/SCREENHEIGHT no longer match that).
// st_lib.c/st_stuff.c scale by ST_SCALE at the point of drawing instead
// of here, so this stays exactly the vanilla layout math.
#define ST_HEIGHT	32
#define ST_WIDTH	ORIGWIDTH
#define ST_Y		(ORIGHEIGHT - ST_HEIGHT)
#define ST_SCALE	(SCREENWIDTH / ORIGWIDTH)


//
// STATUS BAR
//

// Called by main loop.
boolean ST_Responder (event_t* ev);

// Called by main loop.
void ST_Ticker (void);

// Called by main loop.
void ST_Drawer (boolean fullscreen, boolean refresh);

// Called when the console player is spawned on each level.
void ST_Start (void);

// Called by startup code.
void ST_Init (void);

// Compact per-tile health/ammo readout for a splitscreen cell - see
// R_RenderSplitViews (r_main.c), which calls this once per player tile
// instead of running ST_Drawer.
void ST_DrawMiniHud (player_t *player, int x, int y, int w, int h);



extern pixel_t *st_backing_screen;
extern cheatseq_t cheat_mus;
extern cheatseq_t cheat_god;
extern cheatseq_t cheat_ammo;
extern cheatseq_t cheat_ammonokey;
extern cheatseq_t cheat_noclip;
extern cheatseq_t cheat_commercial_noclip;
extern cheatseq_t cheat_powerup[7];
extern cheatseq_t cheat_choppers;
extern cheatseq_t cheat_clev;
extern cheatseq_t cheat_mypos;


#endif
