// wj_page.h -- the static mobile controller page served over HTTP by // wj_server.cpp. Kept as a single dependency-free HTML file (inline CSS + // JS) so the engine doesn't need an asset pipeline or extra HTTP routes // for scripts/stylesheets. Two touch sticks (move, look) plus three // action buttons; sends a 12-byte binary WJInputPacket (see wj_input.h) // over the WebSocket at ~35 Hz to match TICRATE. #pragma once inline const char *WJ_GetPageHTML() { return R"WJHTML( Join Game
connecting...
FIRE
USE
JUMP
)WJHTML"; }