// General Pickups ============================================================ // Health --------------------------------------------------------------------- class GlassOfWater : HealthBonus { Default { inventory.pickupmessage "$GOTWATER"; tag "$TAG_GLASSOFWATER"; } } class BowlOfFruit : Stimpack { Default { inventory.pickupmessage "$GOTFRUIT"; tag "$TAG_BOWLOFFRUIT"; } } class BowlOfVegetables : Medikit { Default { inventory.pickupmessage "$GOTVEGETABLES"; health.lowmessage 25, "$GOTVEGETABLESNEED"; tag "$TAG_BOWLOFVEGETABLES"; } } class SuperchargeBreakfast : Soulsphere { Default { inventory.pickupmessage "$GOTBREAKFAST"; tag "$TAG_BREAKFAST"; } } // Armor ---------------------------------------------------------------------- class SlimeRepellent : ArmorBonus { Default { inventory.pickupmessage "$GOTREPELLENT"; tag "$TAG_REPELLENT"; } } class ChexArmor : GreenArmor { Default { inventory.pickupmessage "$GOTCHEXARMOR"; tag "$TAG_CHEXARMOR"; } } class SuperChexArmor : BlueArmor { Default { inventory.pickupmessage "$GOTSUPERCHEXARMOR"; tag "$TAG_SUPERCHEXARMOR"; } } // Powerups =================================================================== class ComputerAreaMap : Allmap { Default { inventory.pickupmessage "$GOTCHEXMAP"; tag "$TAG_CHEXMAP"; } } class SlimeProofSuit : RadSuit { Default { inventory.pickupmessage "$GOTSLIMESUIT"; tag "$TAG_SLIMESUIT"; } } class Zorchpack : Backpack { Default { inventory.pickupmessage "$GOTZORCHPACK"; tag "$TAG_ZORCHPACK"; } }