class ColorSetter : Actor { default { +NOBLOCKMAP +NOGRAVITY +DONTSPLASH RenderStyle "None"; } override void PostBeginPlay() { Super.PostBeginPlay(); CurSector.SetColor(color(args[0], args[1], args[2]), args[3]); Destroy(); } } class FadeSetter : Actor { default { +NOBLOCKMAP +NOGRAVITY +DONTSPLASH RenderStyle "None"; } override void PostBeginPlay() { Super.PostBeginPlay(); CurSector.SetFade(color(args[0], args[1], args[2])); Destroy(); } }