gameinfo { cursorpic = "cursor" forcenogfxsubstitution = false statscreen_finishedfont = "*SmallFont" statscreen_enteringfont = "*SmallFont" statscreen_contentfont = "*BigFont", "teal" playerclasses = "HarmonyPlayer" statusbarclass = "HarmonyStatusBar" quitmessages = "$HARMQUITMSG" } defaultmap { intermusic = "d_dm2ttl" } map map01 lookup "TXT_HARMMAP01" { levelnum = 1 titlepatch = "CWILV00" next = "map02" sky1 = "SKY1", 0 cluster = 1 par = 110 sucktime = 30 music = "d_runnin" nocrouch nojump } map map02 lookup "TXT_HARMMAP02" { levelnum = 2 titlepatch = "CWILV01" next = "map03" sky1 = "SKY1", 0 cluster = 1 par = 125 sucktime = 30 music = "d_stalks" intermusic = "d_dm2ttl" nocrouch nojump } map map03 lookup "TXT_HARMMAP03" { levelnum = 3 titlepatch = "CWILV02" next = "map04" sky1 = "SKY1", 0 cluster = 1 par = 345 sucktime = 30 music = "d_stalks" intermusic = "d_dm2ttl" nocrouch nojump } map map04 lookup "TXT_HARMMAP04" { levelnum = 4 titlepatch = "CWILV03" next = "map05" sky1 = "SKY1", 0 cluster = 1 par = 340 sucktime = 30 music = "d_runnin" intermusic = "d_dm2ttl" nocrouch nojump } map map05 lookup "TXT_HARMMAP05" { levelnum = 5 titlepatch = "CWILV04" next = "map06" sky1 = "SKY1", 0 cluster = 1 par = 145 sucktime = 30 music = "d_runnin" intermusic = "d_dm2ttl" nocrouch nojump } map map06 lookup "TXT_HARMMAP06" { levelnum = 6 titlepatch = "CWILV05" next = "map07" sky1 = "SKY1", 0 cluster = 1 par = 420 sucktime = 30 music = "d_dm2ttl" intermusic = "d_dm2ttl" nocrouch nojump } map map07 lookup "TXT_HARMMAP07" { levelnum = 7 titlepatch = "CWILV06" next = "map08" sky1 = "SKY1", 0 cluster = 1 par = 335 sucktime = 30 music = "d_dm2ttl" intermusic = "d_dm2ttl" nocrouch nojump } map map08 lookup "TXT_HARMMAP08" { levelnum = 8 titlepatch = "CWILV07" next = "map09" sky1 = "SKY1", 0 cluster = 1 par = 315 sucktime = 30 music = "d_runnin" intermusic = "d_dm2ttl" nocrouch nojump } map map09 lookup "TXT_HARMMAP09" { levelnum = 9 titlepatch = "CWILV08" next = "map10" sky1 = "SKY1", 0 cluster = 1 par = 335 sucktime = 30 music = "d_runnin" intermusic = "d_dm2ttl" nocrouch nojump } map map10 lookup "TXT_HARMMAP10" { levelnum = 10 titlepatch = "CWILV09" next = "map11" sky1 = "SKY1", 0 cluster = 1 par = 350 sucktime = 30 music = "d_stalks" intermusic = "d_dm2ttl" nocrouch nojump } // After completing map11 the endsequence starts consisting of // 1: score screen 2: story text 3: end picture with credits map map11 lookup "TXT_HARMMAP11" { levelnum = 11 titlepatch = "CWILV10" sky1 = "SKY1", 0 cluster = 1 par = 255 sucktime = 30 music = "d_stalks" intermusic = "d_dm2ttl" nocrouch nojump next = "endgame" { pic = "BOSSBACK" music = "d_dm2ttl", 1 } } clusterdef 1 { // exittext, background flat is DEM1_1 and music is titletrack flat = DEM1_1 music = "d_dm2ttl" exittext = lookup, "CLUSTEREXIT1" }