commit 899bc171b79fe92152a6cc047dc485b7c5934191
Author: James Haley <haleyjd@hotmail.com>
AuthorDate: Sun Mar 6 01:36:43 2016 -0600
Commit: James Haley <haleyjd@hotmail.com>
CommitDate: Sun Mar 6 01:36:43 2016 -0600
pw_invisibility is in fact cleared on burning death; addl resolution for issue #663
---
src/strife/p_inter.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index 346ecff3..47f32ee2 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -1352,7 +1352,7 @@ void P_DamageMobj(mobj_t* target, mobj_t* inflictor, mobj_t* source, int damage)
if(target->player)
{
target->player->cheats |= CF_ONFIRE;
- target->player->powers[pw_communicator] = false;
+ target->player->powers[pw_invisibility] = false;
target->player->readyweapon = 0;
P_SetPsprite(target->player, ps_weapon, S_WAVE_00); // 02
P_SetPsprite(target->player, ps_flash, S_NULL);