commit 9fda3b79566925e12f7f32c5f550a4d8f097a07f
Author: Michael Francis <Michael.Francis@ibm.com>
AuthorDate: Tue Oct 10 20:33:34 2023 -0400
Commit: Turo Lamminen <turol@users.noreply.github.com>
CommitDate: Thu Aug 1 00:33:46 2024 +0300
Start prep for release 3.1.0
---
CMakeLists.txt | 2 +-
NEWS.md | 84 ++++++++++++++++++++++++++++++++++++++++++++++++++++------
configure.ac | 2 +-
3 files changed, 78 insertions(+), 10 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9393daa3..2caabfc8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,7 +1,7 @@
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
cmake_minimum_required(VERSION 3.7.2)
-project("Chocolate Doom" VERSION 3.0.0 LANGUAGES C)
+project("Chocolate Doom" VERSION 3.1.0 LANGUAGES C)
# Autotools variables
set(top_srcdir ${CMAKE_CURRENT_SOURCE_DIR})
diff --git a/NEWS.md b/NEWS.md
index 1459778e..22eb0af6 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -1,6 +1,8 @@
-## 3.1.0 (2019-??-??)
+## 3.1.0 (2024-??-??)
### General
+ * Drag and drop loading of WAD, Dehacked and demo files is now supported on
+ Windows - simply drag the files onto chocolate-doom.exe (thanks Fabian).
* WAD file autoloading was added - WAD and DEH files can be copied into
an autoload folder to be automatically included on every game start.
* Music pack configuration has been significantly simplified. By simply
@@ -8,11 +10,14 @@
detected by filename and used.
* Music packs can now be used with OPL as a fallback, and music pack
config files can have any name ending in '.cfg'.
+ * MP3 music packs are now supported.
* Network synchronization now uses a PID controller by default, which
makes games more smooth and more stable, especially for Internet play.
* UDP hole punching is now used to make servers behind NAT gateways
automatically accessible to the Internet.
* OPL emulation now uses Nuked OPL3 v1.8 (thanks nukeykt)
+ * Allow simultaneous PC speaker emulation and OPL emulation
+ (thanks Michael Day).
* The setup tool now uses "Romero Blue" as a background (see the wiki:
<https://doomwiki.org/wiki/Romero_Blue> for more info).
* The 0 and 5 keys on the number pad can now be bound independently
@@ -27,13 +32,39 @@
* Default savegame name now includes the WAD filename (thanks Fabian).
* Mouse movement is no longer read when the game window is inactive
(thanks Julia Nechaevskaya).
+ * Chocolate Doom now by default generates a "pet name" for the user
+ to respect privacy (thanks Jon!)
+ * The Freedoom single-player IWAD files are now officially supported,
+ since recent versions changed all levels to be vanilla compatible.
* Add native support for the FluidSynth midi synthesizer.
- * It's now possible to play back a demo file by drag-and-dropping it
- on the executable (Fabian).
+ * Add a fsynth_gain config key to fine tune the FluidSynth output level
+ (thanks Fabian).
+ * Redesign of native MIDI support in Windows (thanks ceski and Roman Fomin):
+ - Emulates DMX MPU-401 feature set by default, change with
+ `winmm_complevel`.
+ - MIDI device reset between songs using "GM System On", change with
+ `winmm_reset_type`.
+ - Configurable delay after reset for legacy MIDI hardware (e.g. Roland
+ SC-55), change with `winmm_reset_delay`.
* Add improved gamepad support via the SDL\_GameController interface. This
includes support for analog triggers, modern dual-stick default bindings
(based on Unity Doom), descriptive button names for common controller types
- and configurable dead zones for stick axes. (Michael Day)
+ and configurable dead zones for stick axes. (Michael Day).
+ * All games now have shiny new icons!
+ * The -display parameter was added to specify the display number on which to show the screen (thanks Robin Emeršič).
+
+### Build systems
+ * SDL2_mixer and SDL2_net can now be optionally disabled to increase
+ portability to systems that might not support audio or networking
+ (thanks turol).
+ * Travis CI was replaced with GitHub Actions (thanks Michael Francis).
+ * mingw CI was added for automatic Windows-building (thanks turol).
+ * A cpp-linter CI was added to improve the quality and formatting of code
+ (thanks turol).
+ * The `--disable-zpool` autoconf argument for disabling memory pooling was
+ added to make debugging easier (thanks turol).
+ * Python 2 has been deprecated and Python 3 is now used exclusively
+ (thanks Fabian).
### Refactorings
* CMake project files have been added, replacing the Microsoft Visual
@@ -51,6 +82,9 @@
loaded (thanks Zodomaniac, chungy).
* There's now a log file feature for the network code to aid in tracking
down multiplayer bugs.
+ * AppData files were updated to the AppStream standard (thanks Mike).
+ * Many abuses of the extern keyword have been cleaned up to prevent
+ undefined behavior (thanks turol).
### Bug fixes
* Fixed an exception thrown by the Windows kernel when debugging with
@@ -63,35 +97,69 @@
* Timeouts when connecting to a network server were fixed (thanks
@bradc6).
* A long-standing bug where some visplane overflows caused crashes was
- fixed (thanks Mike Francis).
+ fixed (thanks Michael Francis).
* A multiplayer deadlock bug where clients would stop sending tics after
missing tics from the server was fixed. There are both client- and
server- side fixes to fix the problem when playing with older versions
(thanks MadDog and Mortrixs for help tracking this down).
+ * The macOS launcher now quits automatically when all windows are closed.
+ * The mouse speed calibration thermometer was fixed.
+ * Some improvements have been made to PC speaker emulation to better match
+ Vanilla (thanks NY00123).
+ * Filenames and paths with non-latin characters now work on Windows
+ (thanks Roman Fomin).
+ * Properly handle orphan carriage returns when parsing deh files
+ (thanks Michael Day).
### Doom
+ * Doom 1.2 demo support was added (thanks James Canete!)
* Map33 intermission screen and map33-map35 automap names are
emulated (thanks CapnClever).
- * We now exit gracefully when player starts are missing (thanks Mike
+ * We now exit gracefully when player starts are missing (thanks Michael
Francis).
* We now exit gracefully on levels with a boss brain and no boss spitter
things (thanks Jason Benaim).
* It's now possible to play multiplayer with gameversion=1.2.
+ * When the game hits the limit for the number of wall scrollers, a count
+ of the number of scrollers is now displayed (thanks Jon).
+ * Sector special 17 (random light flicker) is now accurately emulated to
+ only appear in gameversion > 1.2 (thanks tpoppins).
+ * Fixed mouse events causing unwanted key presses (thanks Michael Day).
+ * French Doom II files doom2f.wad and french.deh are now automatically
+ detected (thanks Acts19quiz).
+ * Mouse buttons are now bindable to run (thanks Archenoth).
+ * The "Sky never changes in Doom II" bug is now accurately emulated
+ (thanks Michael Francis).
+ * Mouse buttons are now bindable to turn left/right (thanks Fabian).
### Heretic
* P\_FindNextHighestFloor was changed to match vanilla behavior (thanks
AXDOOMER).
- * WAD hash table is now generated for speed (thanks Mike Francis).
+ * WAD hash table is now generated for speed (thanks Michael Francis).
* HHE level name replacements now apply on the intermission screen
(thanks ETTiNGRiNDER).
+ * Mouse buttons are now bindable to scroll through inventory and
+ "use artifact" (thanks Michael Day).
+ * Mouse buttons are now bindable to run (thanks Archenoth).
+ * Multiplayer demo playback was fixed (thanks Ryan Krafnick).
+ * The GOG.com release is now detected (thanks Mike Swanson).
+ * Mouse buttons are now bindable to turn left/right (thanks Fabian).
### Hexen
* ACS code has been hardened against potential security vulnerabilities.
* WAD hash table is now generated for speed (thanks AXDOOMER).
+ * Mouse buttons are now bindable to scroll through inventory and
+ "use artifact" (thanks Michael Day).
+ * Mouse buttons are now bindable to run (thanks Archenoth).
+ * Multiplayer demo playback was fixed (thanks Ryan Krafnick).
+ * The GOG.com release is now detected (thanks Mike Swanson).
+ * Mouse buttons are now bindable to turn left/right (thanks Fabian).
### Strife
* Sehacked replacements of the "empty slot" string now work.
- * VOICES.WAD is now found in a case-insensitive way (thanks Mike Francis).
+ * VOICES.WAD is now found in a case-insensitive way (thanks Michael Francis).
+ * PC speaker sound effects are now supported (thanks ceski).
+ * Mouse buttons are now bindable to turn left/right (thanks Fabian).
## 3.0.1 (2020-06-24)
diff --git a/configure.ac b/configure.ac
index 8f0cf923..8f3f79f8 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 3.0.0,
+AC_INIT(Chocolate Doom, 3.1.0,
chocolate-doom-dev-list@chocolate-doom.org, chocolate-doom)
PACKAGE_SHORTNAME=${PACKAGE_NAME% Doom}