commit 660cad3966afdcd745a3468e23416e48aee88c28
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Wed Jan 30 19:08:36 2019 -0500
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Wed Jan 30 19:08:36 2019 -0500
net: Increase run frequency for dedicated server.
This should really be changed to block until new packets are
received, but until then, this is at least an improvement. 10ms is
too coarsely-grained considering how critical the latency is to the
game.
---
src/net_dedicated.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/net_dedicated.c b/src/net_dedicated.c
index 22fd3052..dcb9f8fa 100644
--- a/src/net_dedicated.c
+++ b/src/net_dedicated.c
@@ -73,7 +73,8 @@ void NET_DedicatedServer(void)
while (true)
{
NET_SV_Run();
- I_Sleep(10);
+ // TODO: Block on socket instead of polling.
+ I_Sleep(1);
}
}