//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Sky rendering. The DOOM sky is a texture map like any
// wall, wrapping around. A 1024 columns equal 360 degrees.
// The default sky map is 256 columns and repeats 4 times
// on a 320 screen?
//
//
// Needed for FRACUNIT.
#include "m_fixed.h"
// Needed for Flat retrieval.
#include "r_data.h"
// Needed for ORIGHEIGHT.
#include "i_video.h"
#include "r_sky.h"
//
// sky mapping
//
int skyflatnum;
int skytexture;
int skytexturemid;
//
// R_InitSkyMap
// Called whenever the view size changes.
//
void R_InitSkyMap (void)
{
// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
// Deliberately ORIGHEIGHT, not SCREENHEIGHT (see i_video.h for why
// they differ now): the column drawer computes
// dc_texturemid + (dc_yl - centery) * dc_iscale, and dc_iscale is
// already scaled down in proportion to the real view being bigger
// (see pspriteiscale in r_main.c), which cancels out (dc_yl -
// centery) being scaled up by that same real view size - so this
// additive base term needs to stay in the original vanilla-sized
// terms too, or every sky column ends up offset by the difference,
// wrapping (and so visibly seaming/duplicating) at the wrong row.
skytexturemid = ORIGHEIGHT/2*FRACUNIT;
}