foxygit / doom Log in
commit 0a9fe2c29ce378116ecdfd7efaa7387da923e1e1
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Thu Sep 22 13:20:49 2005 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Thu Sep 22 13:20:49 2005 +0000

    Update bugs/todo lists

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 121
---
 BUGS | 19 +++++++++----------
 TODO |  1 +
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/BUGS b/BUGS
index bc735b5a..0be0c8f0 100644
--- a/BUGS
+++ b/BUGS
@@ -1,17 +1,10 @@

-* Mouse does not move properly.
-
-  Under MSDOS, the mouse moved according to the acceleration settings
-  in the mouse driver.  Under SDL, the mouse is measured more directly,
-  and acceleration effects are not included.  As a result, the mouse
-  moves slower under chocolate doom (it may be harder to quickly "whip"
-  the player round for example). This needs some investigation to see
-  how mouse acceleration was typically performed under DOS.
-
 * Sound may not set volumes correctly.

   It is possible that volume of sound effects does not scale properly
-  with distance from the sound source.  This needs further investigation.
+  with distance from the sound source.  It is also possible that sound
+  effects are cut off at the wrong distance. This needs further
+  investigation.

 * Music plays back differently.

@@ -21,3 +14,9 @@
   of which MIDI instruments are used by doom.exe, it may be possible
   to get a closer conversion.

+* Savegames may be incompatible on some architectures.
+
+  Savegames may not be compatible with DOS doom.exe on 64-bit or
+  big-endian systems.  On 64-bit systems savegames may be entirely
+  nonfunctional.
+
diff --git a/TODO b/TODO
index 5157f894..2d6b776f 100644
--- a/TODO
+++ b/TODO
@@ -4,4 +4,5 @@ To do:
 * ENDOOM
 * Setup utility
 * Short-circuit Zone memory
+* Savegame fixes for 64-bit machines