commit 536a4bf248ab5a034a9528cbb0fcf5f77f34c3eb
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Tue May 29 22:11:50 2018 -0400
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Tue May 29 22:11:50 2018 -0400
Revert "net: Set keepalive_recv_time on connection setup."
This reverts commit e7e6a33e7d6b196621a6b9bc29f56c5475323d88.
---
src/net_client.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/net_client.c b/src/net_client.c
index 3bcf2eb5..11615c08 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -449,8 +449,6 @@ static void NET_CL_ParseSYN(net_packet_t *packet)
client_connection.state = NET_CONN_STATE_CONNECTED;
client_connection.protocol = protocol;
- printf("CL: successful connection to server\n");
-
// Even though we have negotiated a compatible protocol, the game may still
// desync. Chocolate Doom's philosophy makes this unlikely, but if we're
// playing with a forked version, or even against a different version that