foxygit / doom Log in
commit 55b0f32c737cb2781056309517c21b69d1893e3d
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Tue Sep 6 22:50:09 2005 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Tue Sep 6 22:50:09 2005 +0000

    Bugs list; update TODO

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 81
---
 BUGS | 23 +++++++++++++++++++++++
 TODO |  6 ++----
 2 files changed, 25 insertions(+), 4 deletions(-)

diff --git a/BUGS b/BUGS
new file mode 100644
index 00000000..bc735b5a
--- /dev/null
+++ b/BUGS
@@ -0,0 +1,23 @@
+
+* Mouse does not move properly.
+
+  Under MSDOS, the mouse moved according to the acceleration settings
+  in the mouse driver.  Under SDL, the mouse is measured more directly,
+  and acceleration effects are not included.  As a result, the mouse
+  moves slower under chocolate doom (it may be harder to quickly "whip"
+  the player round for example). This needs some investigation to see
+  how mouse acceleration was typically performed under DOS.
+
+* Sound may not set volumes correctly.
+
+  It is possible that volume of sound effects does not scale properly
+  with distance from the sound source.  This needs further investigation.
+
+* Music plays back differently.
+
+  The DOS music code was not in the Doom source release as Doom used
+  a proprietary sound library.  The mus <-> mid conversion mostly
+  works well but some patches are different.  By closer examination
+  of which MIDI instruments are used by doom.exe, it may be possible
+  to get a closer conversion.
+
diff --git a/TODO b/TODO
index ba4a7d69..e94ec06c 100644
--- a/TODO
+++ b/TODO
@@ -1,11 +1,9 @@
 To do:

-* Address any remaining problems with audio(?)
-* Music
-* Startup messages
+* Separate config file for chocolate-doom specific settings.  eg.
+  fullscreen, vertical disable, etc.
 * Dehacked support
 * ENDOOM
-* Check quit messages selected correctly
 * Setup utility
 * Short-circuit Zone memory