commit 5f4628dcc6400e64f62ad7c3afaac2046f8b1e9a
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Mon Jul 30 02:03:23 2007 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Mon Jul 30 02:03:23 2007 +0000
Set timedemo start time when demo playback begins, not when the level
begins. Using the level start time causes problems when timing
multi-level demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 942
---
src/g_game.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/g_game.c b/src/g_game.c
index 5a1f2891..8a07bab9 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -673,7 +673,6 @@ void G_DoLoadLevel (void)
P_SetupLevel (gameepisode, gamemap, 0, gameskill);
displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime ();
gameaction = ga_nothing;
Z_CheckHeap ();
@@ -1974,6 +1973,7 @@ void G_DoPlayDemo (void)
precache = false;
G_InitNew (skill, episode, map);
precache = true;
+ starttime = I_GetTime ();
usergame = false;
demoplayback = true;