commit b0585fa6ecdfb58250b0dc15bfbf830b3e4c52d5
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Fri Dec 25 13:33:59 2015 +0100
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Fri Dec 25 13:33:59 2015 +0100
Fix bug when starting multiplayer Chex Quest games.
The server was rejecting connects when running with chex.wad, because it
was expecting the gamemode to be shareware; in fact, chex.wad contains
four episodes worth of levels (even though only five levels are used).
Technically it is therefore a retail IWAD and we should expect
gamemode=retail when using it. This fixes #647; thanks to Danfun64 for
reporting the bug.
---
src/d_mode.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/d_mode.c b/src/d_mode.c
index bfc3fc96..2d3ef3cb 100644
--- a/src/d_mode.c
+++ b/src/d_mode.c
@@ -30,7 +30,7 @@ static struct
int episode;
int map;
} valid_modes[] = {
- { pack_chex, shareware, 1, 5 },
+ { pack_chex, retail, 1, 5 },
{ doom, shareware, 1, 9 },
{ doom, registered, 3, 9 },
{ doom, retail, 4, 9 },