foxygit / doom Log in
commits tags
2010-11-09
Update Python scripts to work in Python 3. Simon Howard 167d4df4
2010-10-08
Fix end game confirmation message. Simon Howard 9e803d93
Add m_saves.c to build. Simon Howard 04ef30c2
2010-10-05
Fix for menu messages - unpause when dismissed. James Haley 3b45e5ce
Weird side effects of sigil -1 turned out to be due to small error in sigil self-damage calculation. James Haley cb763683
Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1] in the status bar code, though it IS still possible to acquire and use Sigil type -1, just as it is in vanilla, with some extreme side effects. James Haley af2746a4
2010-10-04
Strife changed lowerAndCrush ceiling actions so that they actually do crushing damage, and lower fully to the floor rather than 8 above. The speed of fast crushers was also increased by double. Added code to PIT_RadiusAttack to deny any radius damage to spectral entities and Inquisitors. James Haley aedeaac6
Programmer should attack the player and not his own location :) James Haley 6bb2e848
Added mobjinfo/state adjustments for various skill levels. Changed sky handling. Fixed bug that made you switch to the electric crossbow if you received poison bolt ammo (you should not switch to anything at all when this happens). Some more commented-out savegame code added. James Haley 1a758de7
- Update strife codeblocks project Russell Rice dbbc0e16
2010-10-03
Eliminated the rest of the notion of an episode, added proper sky setting, and other misc code in g_game. Also started *trying* to add new savegame code in g_game, but this is a just about a lost cause without any portable filepath handling support from the engine. James Haley 04b25f44
Added beginnings of Strife hub save code. ATTN fraggle: please add m_saves.c to other platform builds. See also email regarding opendir etc. James Haley 7a3748fd
2010-09-29
Significant work on savegames. James Haley eb1e33f9
2010-09-28
Fix compile warnings. Simon Howard edf7efbe
Fix warnings about unhandled enumeration values. Simon Howard af6ee172
Enable useyfont parameter of M_DialogDimMsg for proper dimensioning of mission objective text. Fix for implicit declaration warning on HUlib_drawYellowText in m_menu.c. James Haley 8346759d
Correction to use ev->data1 in ST_Responder for normal keys. Fixes popups. James Haley fba44288
Identified dword_88604 as st_keystate and made static to ST_Responder. Identified dword_88484 as st_keypage. James Haley 45302b58
2010-09-27
Code for line types 196 and 212 (thought I committed that already o_O), and code to transfer leveltime across map changes in G_DoWorldDone. James Haley 5f9fe97f
+ V_DrawXlaPatch added + xlatab lump loading handled in v_video.c + Pop up menus added in st_stuff (not completed still) Samuel Villareal fee277eb
2010-09-26
Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj (Strife doesn't withhold mobj->reactioncount in skill 5), added static line specials 142, 143, and 149 for vertical texture scrolling, and made note of a bug with Irale's door line type. James Haley 2f326ebd
Restructure player quit code to take place on the first tic after the player quit, to avoid possible desyncs. Further refactoring to split game-specific code from generic code. Simon Howard 4dac08c8
Implemented cross type 179 and fixed cross type 184. I *believe* that all Strife linedef specials are now implemented, but of course I cannot be 100% certain. James Haley e9e7b85a
2010-09-25
ALL line types implemented in P_UseSpecialLine! James Haley b563a648
+ stonecold, jimmy, gripper, donnytrump, and lego cheats added Samuel Villareal 6347e5fa
+ Fixed fluke with upWaitDownStay plat type Samuel Villareal 9dff025c
+ Plats finished + All plat line types identified Samuel Villareal 12aafe9c
2010-09-24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W stair types. Also added a few other new lines to P_UseSpecialLine and fixed some of the existing ones a bit. James Haley 096d3d11
Started work on P_UseSpecialLine cuz I was bored. James Haley 6afda340
Fixes for P_GiveBody. James Haley aa5529bc
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug that let 0-damage tracers pass through walls. Other changes are only comments or formatting. James Haley fd43740b
2010-09-22
Added linetype 180 to P_ShootSpecialLine and vetted other line types. Removed episode parameter from G_DeferedInitNew, started work on the "Name Your Character" menu, and adjusted the temporary code in M_ChooseSkill so that the game starts in Tarnhill rather than in the Sanctuary. James Haley d57be3f2
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with treatment of SPR_TOKN objects, and playing proper sounds for different item types. Fixed most S_StartSound calls in the menu engine. Removed call to S_StopSound in S_StartSound, as Strife doesn't do it. Added call to P_DialogDoChoice(-1) in M_Responder when menuindialog is asserted and the menu exit key is pressed. James Haley 8bbfd5b6
P_CrossSpecialLine is approximately 95% complete. James Haley 3d8f10ef
Fixed firing of missiles when looking up/down so that the aimslope calculated in P_AimLineAttack is used. Added W1 handling for linetype 182 to P_CrossSpecialLine, which lets missiles break windows. Corrected numerous mistakes in the implementation of P_ChangeSwitchTexture. James Haley 5aa95863
2010-09-21
Working health bars on the status bar, and numerous fixes to P_TouchSpecialThing. James Haley 6ae54ada
+ topo cheat added to am_map Samuel Villareal 663e27b8
2010-09-20
Most status bar drawing finished. James Haley 826068ca
2010-09-19
Functional inventory status bar cursor and item rendering. Fix for P_GiveInventoryItem to return proper value at end of function. James Haley d48b48bd
+ P_PlayerThink: Inventorydown bug fixed Samuel Villareal ffb95c42
Read response file in binary mode, to fix incomplete response file bug. Simon Howard 253731b6
+ Line types 194 and 211 added Samuel Villareal 76d654bb
+ Several more line types added Samuel Villareal 3e2b2b48
+ Fixed a minor fluke with type 165 in EV_VerticalDoor + Types 165 and 205 supported in P_UseSpecialLine Samuel Villareal 109a4d92
+ EV_VerticalDoor: Missed type 165 added Samuel Villareal 16031793
+ SetVideoMode - center window on desktop when not in fullscreen mode Samuel Villareal fd0c011d
+ Renaming MF_INCOMBAT to MF_NODIALOG Samuel Villareal 2ca389a5
Just some killing of tabs. James Haley 6528c14d
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things (made Shadow Acolytes super-hard to shoot); Mauler should be able to fire when it has 20 ammo left; some damage formulas corrected, all accuracy formulas corrected, and major correction to A_Punch damage formula. James Haley fa480112
Massive work on the HUD. Multiline messages now work properly and are wrapped at or near the screen boundary. James Haley 9e82bacd

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