commit 6e746bd6b45259360c61e5e3aa8f96a0f639d15b
Author: Fabian Greffrath <fabian@greffrath.com>
AuthorDate: Mon Jun 24 14:33:57 2019 +0200
Commit: Fabian Greffrath <fabian@greffrath.com>
CommitDate: Mon Jun 24 14:34:37 2019 +0200
remove .wad extension from WAD name in default savegame name
This saves some precious 4 bytes from the savegame name.
---
src/doom/m_menu.c | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 3507f161..859b096a 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -643,9 +643,18 @@ static void SetDefaultSaveName(int slot)
}
else
{
+ char *wadname = M_StringDuplicate(W_WadNameForLump(maplumpinfo));
+ char *ext = strrchr(wadname, '.');
+
+ if (ext != NULL)
+ {
+ *ext = '\0';
+ }
+
M_snprintf(savegamestrings[itemOn], SAVESTRINGSIZE,
"%s (%s)", maplumpinfo->name,
- W_WadNameForLump(maplumpinfo));
+ wadname);
+ free(wadname);
}
M_ForceUppercase(savegamestrings[itemOn]);
joypadSave = false;