foxygit / doom Log in
commit 5a35c4381b1559e5d12709f9692de4984f9c64e6
Author:     svdijk <svdijk@users.sourceforge.net>
AuthorDate: Mon Dec 23 14:45:20 2013 +0100
Commit:     svdijk <svdijk@users.sourceforge.net>
CommitDate: Mon Dec 23 14:45:20 2013 +0100

    heretic, hexen: Fix mouse (and joystick) weapon cycling.

    Implement this the same way it is implemented for doom and strife.
---
 src/heretic/g_game.c | 52 ++++++++++++++++++++++++++++++++++++++----
 src/hexen/g_game.c   | 64 +++++++++++++++++++++++++++++++++++++++++++++-------
 2 files changed, 103 insertions(+), 13 deletions(-)

diff --git a/src/heretic/g_game.c b/src/heretic/g_game.c
index e9302e83..20858cb7 100644
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -185,7 +185,7 @@ int turnheld;                   // for accelerative turning
 int lookheld;


-boolean mousearray[4];
+boolean mousearray[MAX_MOUSE_BUTTONS + 1];
 boolean *mousebuttons = &mousearray[1];
         // allow [-1]
 int mousex, mousey;             // mouse values are used once
@@ -681,7 +681,51 @@ static void SetJoyButtons(unsigned int buttons_mask)

     for (i=0; i<MAX_JOY_BUTTONS; ++i)
     {
-        joybuttons[i] = (buttons_mask & (1 << i)) != 0;
+        int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!joybuttons[i] && button_on)
+        {
+            // Weapon cycling:
+
+            if (i == joybprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == joybnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+        joybuttons[i] = button_on;
+    }
+}
+
+static void SetMouseButtons(unsigned int buttons_mask)
+{
+    int i;
+
+    for (i=0; i<MAX_MOUSE_BUTTONS; ++i)
+    {
+        unsigned int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!mousebuttons[i] && button_on)
+        {
+            if (i == mousebprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == mousebnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+        mousebuttons[i] = button_on;
     }
 }

@@ -826,9 +870,7 @@ boolean G_Responder(event_t * ev)
             return (false);     // always let key up events filter down

         case ev_mouse:
-            mousebuttons[0] = ev->data1 & 1;
-            mousebuttons[1] = ev->data1 & 2;
-            mousebuttons[2] = ev->data1 & 4;
+            SetMouseButtons(ev->data1);
             mousex = ev->data2 * (mouseSensitivity + 5) / 10;
             mousey = ev->data3 * (mouseSensitivity + 5) / 10;
             return (true);      // eat events
diff --git a/src/hexen/g_game.c b/src/hexen/g_game.c
index a304d0f6..a448134b 100644
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -152,7 +152,7 @@ int turnheld;                   // for accelerative turning
 int lookheld;


-boolean mousearray[4];
+boolean mousearray[MAX_MOUSE_BUTTONS + 1];
 boolean *mousebuttons = &mousearray[1];
         // allow [-1]
 int mousex, mousey;             // mouse values are used once
@@ -671,6 +671,59 @@ void G_DoLoadLevel(void)
     }
 }

+static void SetJoyButtons(unsigned int buttons_mask)
+{
+    int i;
+
+    for (i=0; i<MAX_JOY_BUTTONS; ++i)
+    {
+        int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!joybuttons[i] && button_on)
+        {
+            // Weapon cycling:
+
+            if (i == joybprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == joybnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+        joybuttons[i] = button_on;
+    }
+}
+
+static void SetMouseButtons(unsigned int buttons_mask)
+{
+    int i;
+
+    for (i=0; i<MAX_MOUSE_BUTTONS; ++i)
+    {
+        unsigned int button_on = (buttons_mask & (1 << i)) != 0;
+
+        // Detect button press:
+
+        if (!mousebuttons[i] && button_on)
+        {
+            if (i == mousebprevweapon)
+            {
+                next_weapon = -1;
+            }
+            else if (i == mousebnextweapon)
+            {
+                next_weapon = 1;
+            }
+        }
+
+        mousebuttons[i] = button_on;
+    }
+}

 /*
 ===============================================================================
@@ -814,18 +867,13 @@ boolean G_Responder(event_t * ev)
             return (false);     // always let key up events filter down

         case ev_mouse:
-            mousebuttons[0] = ev->data1 & 1;
-            mousebuttons[1] = ev->data1 & 2;
-            mousebuttons[2] = ev->data1 & 4;
+            SetMouseButtons(ev->data1);
             mousex = ev->data2 * (mouseSensitivity + 5) / 10;
             mousey = ev->data3 * (mouseSensitivity + 5) / 10;
             return (true);      // eat events

         case ev_joystick:
-            joybuttons[0] = ev->data1 & 1;
-            joybuttons[1] = ev->data1 & 2;
-            joybuttons[2] = ev->data1 & 4;
-            joybuttons[3] = ev->data1 & 8;
+            SetJoyButtons(ev->data1);
             joyxmove = ev->data2;
             joyymove = ev->data3;
             return (true);      // eat events