| 2010-09-18 |
| Had to manually correct almost every single mobjinfo name string as somebody decided to customize most of them... :P |
James Haley |
0c880455 |
| More use of DEH_String and DEH_snprintf, especially in the dialog engine. Also more use of new GiveVoiceObjective macro. |
James Haley |
8ba444e5 |
| Tons of warnings fixed - now only 7 warnings at warning level 3, and most of those are outside of our own code (get on those signed/unsigned mismatches in the midi code, fraggle ;) |
James Haley |
5de50769 |
| Move Doom-specific code from net_client.c into d_net.c. |
Simon Howard |
63712ec1 |
| Upped warning level and started fixing warnings - can't believe some genius had them completely disabled... Also, a bug fix to EV_ClearForceFields so that it continues running on all tagged sectors even if sec->linecount is 0, and so that it returns a value. Made dialogtext and M_WriteText's 3rd parameter const for safety. |
James Haley |
bf215f51 |
| Revisions to objective macro and addition of voice with objective for super-shortcut. Implemented A_BossDeath - needs moar testing! Resolved conflict with p_inter.c. |
James Haley |
496bd0cf |
| + Change in P_DamageMobj due to fluke with specrtal checks + P_TouchSpecialThing updated to damage toucher if special's flag is spectral |
Samuel Villareal |
b335b29a |
| + healthamounts array added |
Samuel Villareal |
04a3bc8c |
| + Fixed a fluke in A_TeleportBeacon |
Samuel Villareal |
687ff30b |
| + A_TeleportBeacon done |
Samuel Villareal |
0d531f61 |
| + A_TeleportBeacon done |
Samuel Villareal |
fc638524 |
| + A_AcolyteSpecial fixed |
Samuel Villareal |
08b1ff3b |
| + A_Tracer, A_BurnSpread and A_AcolyteSpecial done + Macro added for giving objective logs |
Samuel Villareal |
533755e5 |
| + AM_drawMarks done + their_colors array updated + Cleaned up unused color macros |
Samuel Villareal |
69c0d2e8 |
| 2010-09-17 |
| + AM_drawPlayers and AM_drawThings done |
Samuel Villareal |
e6573a6d |
| + AM_drawWalls updated/finished |
Samuel Villareal |
3bdd0fa4 |
| Vetted all existing floor types and modified/added ones which changed. Finished up line type 145, WR Exit Level to Spot, and added the G_RiftPlayer call to G_DoWorldDone. |
James Haley |
67ff06d6 |
| + P_PlayerThink and P_DeathThink done + weaponinfo's unknown 1 identified as availabledemo |
Samuel Villareal |
96736b39 |
| 2010-09-16 |
| Started work on normal single-player exit lines. |
James Haley |
9c7d3ca9 |
| Had to majorly deconflict p_doors.c; kept my version of lock switch in EV_VerticalDoor because it had all the types present and no errors such as missing parentheses. Please tell me next time if you're going to start working on the same thing I am doing, as I don't like wasting my entire evening. |
James Haley |
8bc7af8c |
| + EV_VerticalDoor finished |
Samuel Villareal |
05093609 |
| Work on cheats and on teleportation effects. |
James Haley |
6a147d5f |
| + EV_DoLockedDoor completed |
Samuel Villareal |
e9389050 |
| Some reformatting, change of some strings to use DEH_String and DEH_snprintf. Implemented proper logic for Shadowarmor that was missing from P_GivePower, and added the code for making psprites translucent and/or godmode-colormapped in R_DrawPSprite. |
James Haley |
0ac04776 |
| 2010-09-15 |
| + EV_DoDoor updated + New door types added to enum + T_VerticalDoor updated + Split Door mechanic implemented + Linetypes 40, 174, 183 implemented |
Samuel Villareal |
bbb39c29 |
| 2010-09-14 |
| Re-enable multiplayer support for Doom only, in preparation for network code refactoring. |
Simon Howard |
ea810eee |
| Fully implemented all finale code, including "intermission" speeches by Macil and all three endings. |
James Haley |
3228ddb9 |
| + P_FindSlidingDoorType fixed where it was returning a null slidetype + EV_SlideDoor updated + Linetypes 207 (RemoteSlideDoor) and linetype 229 (Sigil SlideDoor) added + T_MovePlane updated |
Samuel Villareal |
4c9a85fa |
| + Sliding door implementation |
Samuel Villareal |
fe531d05 |
| 2010-09-13 |
| Use DEH_snprintf where appropriate. |
Simon Howard |
61e1333c |
| Started finale slideshow stuff, added/tweaked quest flags, and did some elimination of tabs in altered functions. Also refactored a few strings to use DEH_String. |
James Haley |
72988991 |
| + Fix for flaming death in P_KillMobj + Attackdistance fix for A_FireMauler1 |
Samuel Villareal |
2016bb4f |
| + P_DamageMobj mapped out + Fixed crash in G_DoReborn |
Samuel Villareal |
fe162997 |
| + stonecold/workparm variables added + quest enum added + P_damagemobj partially done + P_SpawnPlayer/G_PlayerReborn updated |
Samuel Villareal |
0e024ec2 |
| 2010-09-12 |
| + Updating pagetics in D_DoAdvanceDemo to ticrates |
Samuel Villareal |
924bdbaa |
| Fix build. |
Simon Howard |
32a49c6e |
| Call I_UpdateSound periodically to free finished sounds back to the cache in the zone heap. |
Simon Howard |
e5585870 |
| + Minor fix for P_KillMobj. Suppose to make the player hop slightly when killed |
Samuel Villareal |
2c6dbeb0 |
| I munged up A_CrusaderAttack pretty good, but it's fixed now. |
James Haley |
c8c0b07f |
| + Fixes for the power coupling |
Samuel Villareal |
d0e71af3 |
| + P_KillMobj mapped out + P_IsMobjBoss implemented + Externalized mission_objective + plrkilledmsg added |
Samuel Villareal |
f63a6043 |
| Functional demosequence for storyboard intro and exit outro. |
James Haley |
8675ebb0 |
| + Fixed flag clearing issue in P_ChangeSwitchTexture |
Samuel Villareal |
064bf5fa |
| + return fix for P_ItemBehavior |
Samuel Villareal |
3fc2b945 |
| + externalized isregistered + Swapped out gamemode with isregistered check in P_InitSwitches |
Samuel Villareal |
18e2e3f7 |
| + Items can be picked up now + Fixed targeter x/y offsets + Pickup Armor/Health/Ammo/Weapon updates |
Samuel Villareal |
bc7f01df |
| 2010-09-11 |
| + Fixed P_RemoveInventoryItem not returning the item's name properly |
Samuel Villareal |
fd1f1467 |
| Added code (some possibly temporary?) to load voices.wad. Fixed several problems with playing of voice sounds - especially had to add a dynamic hashtable of voice sfxinfo_t's because Choco won't tolerate overwriting them once they've been used (see channel_playing array in i_sdlsound.c) - PROBLEM: Random Z_Malloc failures when trying to play sounds. Cannot catch in debugger so far. |
James Haley |
90c196e4 |
| Fix docgen error with key_multi_msgplayer8 config file variable. |
Simon Howard |
523f786f |
| Voice API implemented. |
James Haley |
b6938d15 |