foxygit / doom Log in
commit 1d4f9587578a47fb4c09b6f6596c21552f064df5
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Thu Oct 13 23:12:30 2005 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Thu Oct 13 23:12:30 2005 +0000

    Fix Doom 1 skies

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 192
---
 src/g_game.c | 57 ++++++++++++++++++++++++---------------------------------
 1 file changed, 24 insertions(+), 33 deletions(-)

diff --git a/src/g_game.c b/src/g_game.c
index d643043c..6405343f 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*-
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $
+// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.13  2005/10/13 23:12:30  fraggle
+// Fix Doom 1 skies
+//
 // Revision 1.12  2005/10/03 21:39:39  fraggle
 // Dehacked text substitutions
 //
@@ -74,7 +77,7 @@


 static const char
-rcsid[] = "$Id: g_game.c 160 2005-10-03 21:39:39Z fraggle $";
+rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";

 #include <string.h>
 #include <stdlib.h>
@@ -532,9 +535,8 @@ void G_DoLoadLevel (void)

     // DOOM determines the sky texture to be used
     // depending on the current episode, and the game version.
-    if ( (gamemode == commercial)
-	 || ( gamemode == pack_tnt )
-	 || ( gamemode == pack_plut ) )
+
+    if ( gamemode == commercial)
     {
 	skytexture = R_TextureNumForName ("SKY3");
 	if (gamemap < 12)
@@ -543,7 +545,23 @@ void G_DoLoadLevel (void)
 	    if (gamemap < 21)
 		skytexture = R_TextureNumForName ("SKY2");
     }
-
+    else
+	switch (gameepisode)
+	{
+	  case 1:
+	    skytexture = R_TextureNumForName ("SKY1");
+	    break;
+	  case 2:
+	    skytexture = R_TextureNumForName ("SKY2");
+	    break;
+	  case 3:
+	    skytexture = R_TextureNumForName ("SKY3");
+	    break;
+	  case 4:	// Special Edition sky
+	    skytexture = R_TextureNumForName ("SKY4");
+	    break;
+	}
+
     levelstarttic = gametic;        // for time calculation

     if (wipegamestate == GS_LEVEL)
@@ -1525,33 +1543,6 @@ G_InitNew

     viewactive = true;

-    // set the sky map for the episode
-    if ( gamemode == commercial)
-    {
-	skytexture = R_TextureNumForName ("SKY3");
-	if (gamemap < 12)
-	    skytexture = R_TextureNumForName ("SKY1");
-	else
-	    if (gamemap < 21)
-		skytexture = R_TextureNumForName ("SKY2");
-    }
-    else
-	switch (episode)
-	{
-	  case 1:
-	    skytexture = R_TextureNumForName ("SKY1");
-	    break;
-	  case 2:
-	    skytexture = R_TextureNumForName ("SKY2");
-	    break;
-	  case 3:
-	    skytexture = R_TextureNumForName ("SKY3");
-	    break;
-	  case 4:	// Special Edition sky
-	    skytexture = R_TextureNumForName ("SKY4");
-	    break;
-	}
-
     G_DoLoadLevel ();
 }