commit 2363b1366ed227b54f9815a6ea4a0915843ca0c7
Author: James Haley <haleyjd@hotmail.com>
AuthorDate: Fri Oct 24 00:52:10 2014 -0500
Commit: James Haley <haleyjd@hotmail.com>
CommitDate: Fri Oct 24 00:52:10 2014 -0500
Upstream fix 1
Same fix applied to wp_torpedo selection in P_PlayerThink must also be
applied to weapon rotation code in g_game
---
src/strife/g_game.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index a2194747..8d074a1f 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -270,8 +270,10 @@ static boolean WeaponSelectable(weapontype_t weapon)
// Special rules for switching to alternate versions of weapons.
// These must match the weapon-switching rules in P_PlayerThink()
+ // haleyjd 20141024: same fix here as in P_PlayerThink for torpedo.
+
if (weapon == wp_torpedo
- && player->ammo[weaponinfo[am_cell].ammo] < 30)
+ && player->ammo[weaponinfo[wp_torpedo].ammo] < 30)
{
return false;
}