foxygit / doom Log in
commit 58b73530462fad1ab872ef5c60afbfcaaa08eff1
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Sun Dec 19 20:15:09 2010 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Sun Dec 19 20:15:09 2010 +0000

    Change setup tool skill level names to match Doom's "new game" menu
    exactly (thanks AlexXav).

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 2224
---
 NEWS                | 2 ++
 setup/multiplayer.c | 4 ++--
 2 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/NEWS b/NEWS
index 7a43dab0..806eca31 100644
--- a/NEWS
+++ b/NEWS
@@ -81,6 +81,8 @@
        instead of just being someone who gets lucky.
      * Command line arguments that take an option now check that an
        option is provided (thanks Sander van Dijk).
+     * Skill level names in the setup tool are now written the same as
+       they are on the in-game "new game" menu (thanks AlexXav).

     libtextscreen:
      * The font used for the textscreen library can be forced by
diff --git a/setup/multiplayer.c b/setup/multiplayer.c
index 95453f8f..2cb961d7 100644
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -78,10 +78,10 @@ static char *iwadfile;

 static char *skills[] =
 {
-    "I'm too young to die!",
+    "I'm too young to die.",
     "Hey, not too rough.",
     "Hurt me plenty.",
-    "Ultra-violence",
+    "Ultra-Violence.",
     "NIGHTMARE!",
 };