commit 693fb386fc1ca8551dcea553e3dd667f2f458f61
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Mon Aug 27 19:31:30 2007 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Mon Aug 27 19:31:30 2007 +0000
Fix bug where the automap always follows player 1 in multiplayer mode
(thanks Janizdreg!)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 959
---
src/am_map.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/am_map.c b/src/am_map.c
index cad46a70..30d140f8 100644
--- a/src/am_map.c
+++ b/src/am_map.c
@@ -472,11 +472,15 @@ void AM_initVariables(void)
m_w = FTOM(f_w);
m_h = FTOM(f_h);
- plr = &players[0];
-
// find player to center on initially
- if (!playeringame[pnum = consoleplayer])
+ if (playeringame[consoleplayer])
{
+ plr = &players[consoleplayer];
+ }
+ else
+ {
+ plr = &players[0];
+
for (pnum=0;pnum<MAXPLAYERS;pnum++)
{
if (playeringame[pnum])