commit c67b4c15dc32f9824951f37c9b1fa665b7d1307f
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Sat Dec 25 20:55:30 2010 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Sat Dec 25 20:55:30 2010 +0000
Remove the 32 character limit on the lengths of filenames specified to
-record (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2225
---
NEWS | 2 ++
src/g_game.c | 8 ++++----
2 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/NEWS b/NEWS
index 806eca31..0b198e02 100644
--- a/NEWS
+++ b/NEWS
@@ -83,6 +83,8 @@
option is provided (thanks Sander van Dijk).
* Skill level names in the setup tool are now written the same as
they are on the in-game "new game" menu (thanks AlexXav).
+ * There is no longer a limit on the lengths of filenames provided
+ to the -record command line parameter (thanks AlexXav).
libtextscreen:
* The font used for the textscreen library can be forced by
diff --git a/src/g_game.c b/src/g_game.c
index 7790b83e..f91e630e 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -139,7 +139,7 @@ int gametic;
int levelstarttic; // gametic at level start
int totalkills, totalitems, totalsecret; // for intermission
-char demoname[32];
+char *demoname;
boolean demorecording;
boolean longtics; // cph's doom 1.91 longtics hack
boolean lowres_turn; // low resolution turning for longtics
@@ -2050,14 +2050,14 @@ void G_WriteDemoTiccmd (ticcmd_t* cmd)
//
// G_RecordDemo
//
-void G_RecordDemo (char* name)
+void G_RecordDemo (char *name)
{
int i;
int maxsize;
usergame = false;
- strcpy (demoname, name);
- strcat (demoname, ".lmp");
+ demoname = Z_Malloc(strlen(name) + 5, PU_STATIC, NULL);
+ sprintf(demoname, "%s.lmp", name);
maxsize = 0x20000;
//!