commit 0efd5a7800d0bfd4ba48c04fb05db12553334f05
Author: Turo Lamminen <turotl@gmail.com>
AuthorDate: Sat Jul 28 15:15:40 2018 +0300
Commit: Turo Lamminen <turotl@gmail.com>
CommitDate: Sat Jul 28 15:15:40 2018 +0300
doom: Make gamedescription variable const
---
src/doom/doomstat.c | 2 +-
src/doom/doomstat.h | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/doom/doomstat.c b/src/doom/doomstat.c
index 0b880ecc..e330197a 100644
--- a/src/doom/doomstat.c
+++ b/src/doom/doomstat.c
@@ -26,7 +26,7 @@ GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
GameVariant_t gamevariant = vanilla;
-char *gamedescription;
+const char *gamedescription;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;
diff --git a/src/doom/doomstat.h b/src/doom/doomstat.h
index 8340851f..61c127d4 100644
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -57,7 +57,7 @@ extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
extern GameVariant_t gamevariant;
-extern char *gamedescription;
+extern const char *gamedescription;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
@@ -244,7 +244,7 @@ extern wbstartstruct_t wminfo;
//
// File handling stuff.
-extern char * savegamedir;
+extern char *savegamedir;
extern char basedefault[1024];
// if true, load all graphics at level load