foxygit / doom Log in
commit 74aa9078ec06b207ac7b41078f7d2cceb9b385f4
Author:     Roman Fomin <rfomin@gmail.com>
AuthorDate: Sat Nov 13 09:51:01 2021 +0700
Commit:     Roman Fomin <rfomin@gmail.com>
CommitDate: Sat Nov 13 09:51:01 2021 +0700

    Add a check for the existence of a soundfont file
---
 src/i_sdlmusic.c | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/src/i_sdlmusic.c b/src/i_sdlmusic.c
index 536e98b8..7f1d0c0c 100644
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -185,6 +185,8 @@ static boolean SDLIsInitialized(void)
 // Initialize music subsystem
 static boolean I_SDL_InitMusic(void)
 {
+    boolean fluidsynth_sf_is_set = false;
+
     // If SDL_mixer is not initialized, we have to initialize it
     // and have the responsibility to shut it down later on.

@@ -225,6 +227,18 @@ static boolean I_SDL_InitMusic(void)
     // Mix_SetSoundFonts if necessary.

     if (strlen(fluidsynth_sf_path) > 0 && strlen(timidity_cfg_path) == 0)
+    {
+        if (M_FileExists(fluidsynth_sf_path))
+        {
+            fluidsynth_sf_is_set = true;
+        }
+        else
+        {
+            fprintf(stderr, "Can't find Fluidsynth soundfont.\n");
+        }
+    }
+
+    if (fluidsynth_sf_is_set)
     {
         Mix_SetSoundFonts(fluidsynth_sf_path);
     }
@@ -240,7 +254,7 @@ static boolean I_SDL_InitMusic(void)
 #if defined(_WIN32)
     // Don't enable it for GUS or Fluidsynth, since they handle their own volume
     // just fine.
-    if (snd_musicdevice != SNDDEVICE_GUS && strlen(fluidsynth_sf_path) == 0)
+    if (snd_musicdevice != SNDDEVICE_GUS && !fluidsynth_sf_is_set)
     {
         win_midi_stream_opened = I_WIN_InitMusic();
     }