commit b9cf256e8955779e9cb2b8284e5291145e9873f9
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Tue Jan 29 23:17:33 2019 -0500
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Tue Jan 29 23:17:33 2019 -0500
net: Fix log message when tic is stored.
Also add equivalent message to server code.
---
src/net_client.c | 2 +-
src/net_server.c | 1 +
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/net_client.c b/src/net_client.c
index b8b09b69..5fc27c24 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -738,7 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
recvobj->active = true;
recvobj->cmd = cmd;
- NET_Log("client: stored tic %d in receive window", seq);
+ NET_Log("client: stored tic %d in receive window", seq + i);
// If a packet is lost or arrives out of order, we might get
// the tic in the next packet instead (because of extratic).
diff --git a/src/net_server.c b/src/net_server.c
index 695e3b98..6a3d818b 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1186,6 +1186,7 @@ static void NET_SV_ParseGameData(net_packet_t *packet, net_client_t *client)
recvobj->latency = latency;
client->last_gamedata_time = nowtime;
+ NET_Log("server: stored tic %d for player %d", seq + i, player);
}
// Higher acknowledgement point?