foxygit / doom Log in
commit 1be6c4c341fc6b42c76b9848b624e94f7f4451e4
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Fri Apr 14 15:24:32 2006 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Fri Apr 14 15:24:32 2006 +0000

    Fix netgame respawn bug on MAP02 (may be 64-bit related)

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 469
---
 src/g_game.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/g_game.c b/src/g_game.c
index c20c5912..6d9a286c 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*-
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $
+// $Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -134,7 +134,7 @@


 static const char
-rcsid[] = "$Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $";
+rcsid[] = "$Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $";

 #include <string.h>
 #include <stdlib.h>
@@ -1076,7 +1076,7 @@ G_CheckSpot

     // spawn a teleport fog
     ss = R_PointInSubsector (x,y);
-    an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT;
+    an = ( ANG45 * (((unsigned int) mthing->angle)/45) ) >> ANGLETOFINESHIFT;

     mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an]
 		      , ss->sector->floorheight