foxygit / doom Log in
commit 2a1edf6030d1f5dc972221291aed46af15748268
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Tue Dec 5 21:45:32 2006 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Tue Dec 5 21:45:32 2006 +0000

    More TODO items. That's all I can think of for now.

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 768
---
 TODO | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)

diff --git a/TODO b/TODO
index 021d83c8..69ad9755 100644
--- a/TODO
+++ b/TODO
@@ -1,18 +1,34 @@
 To do:

+* Joystick/gamepad support.
 * Aspect ratio correction - stretch 320x200 to 320x240, 640x480, etc.
+* Smarter setup program - detect IWADs automatically and make them
+  selectable from a list.
+* Free version of the Chocolate Doom logo (from scratch, not using the
+  Doom imp sprite), so t-shirts can be printed!
+* Icon for chocolate-setup.
 * Automatic WAD installer - download and run TCs from a list automatically
   (automating the current "instructions on wiki" system)
 * On Windows, search the Final Doom/Doom Collector's Edition install
   dirs for IWADs.
 * Demo hashes for regression testing of this and other ports.
+* Multiplayer:
+  - Master server for locating servers automatically - makes setting up
+    public servers easier.
+  - DWANGO-like interface for finding players and setting up games.
+  - Incorporate local LAN search into setup interface.
+  - Multiplayer options and configuration file (server name, etc)
 * Improve multiplayer startup:
   - Select an IWAD automatically from the server's game type rather than
     all players having to specify -iwad.
   - Send list of WADs to load instead of all clients having to specify -file.
   - Same applies to dehacked patches and wad merging parameters.
+* MSVC build
 * Portability improvements:
   - Use size-specific types (eg. int32_t instead of int)
   - Don't make structure packing assumptions when loading levels.
+* OPL emulation
+* Port to every OS under the sun
+* PC speaker support.
 * Video capture mode?