commit 3213faa4e68c749a7660661fd4fcc204b13ee5a8
Author: Wintermute0110 <wintermute0110@gmail.com>
AuthorDate: Mon Mar 20 23:44:42 2017 +0900
Commit: Wintermute0110 <wintermute0110@gmail.com>
CommitDate: Mon Mar 20 23:44:42 2017 +0900
Simulate Y/N key press with joystick Fire/Use buttons in YES/NO dialogs.
---
src/doom/m_menu.c | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 8df6ad7c..b60b9168 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1396,6 +1396,8 @@ boolean M_Responder (event_t* ev)
if (ev->type == ev_joystick && joywait < I_GetTime())
{
+ // Simulate key presses from joyticks events to interact with the menu.
+
if (ev->data3 < 0)
{
key = key_menu_up;
@@ -1433,6 +1435,20 @@ boolean M_Responder (event_t* ev)
key = key_menu_activate;
joywait = I_GetTime() + 5;
}
+
+ // Simulate a 'Y' keypress when Doom show a Y/N dialog with Fire button.
+ if (messageToPrint && messageNeedsInput && joybmenu >= 0 && ev->data1&1)
+ {
+ key = key_menu_confirm;
+ joywait = I_GetTime() + 5;
+ }
+
+ // Simulate a 'N' keypress when Doom show a Y/N dialog with Use button.
+ if (messageToPrint && messageNeedsInput && joybmenu >= 0 && ev->data1&2)
+ {
+ key = key_menu_abort;
+ joywait = I_GetTime() + 5;
+ }
}
else
{