commit 39494b5a451472db3b613446a5b1c8c2b0d92cf6
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Fri May 14 18:42:32 2010 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Fri May 14 18:42:32 2010 +0000
Don't grab the mouse when the demo sequence advances.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1935
---
src/i_video.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/i_video.c b/src/i_video.c
index 6936532d..bc3f17cf 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -85,6 +85,7 @@ static screen_mode_t *screen_modes_corrected[] = {
};
extern void M_QuitDOOM();
+extern boolean advancedemo;
// SDL video driver name
@@ -228,7 +229,7 @@ static boolean MouseShouldBeGrabbed()
// only grab mouse when playing levels (but not demos)
- return (gamestate == GS_LEVEL) && !demoplayback;
+ return (gamestate == GS_LEVEL) && !demoplayback && !advancedemo;
#endif /* #ifndef _WIN32_WCE */
}