commit 453844c768f1fd6571bf0b4908b45199b3729fb8
Author: Nuke.YKT <alexeytf2@gmail.com>
AuthorDate: Sun Jul 26 21:11:36 2015 +0900
Commit: Nuke.YKT <alexeytf2@gmail.com>
CommitDate: Sun Jul 26 21:11:36 2015 +0900
doom:Chex's sky behavior fix
"Sky never changes in Doom II" is fixed in Chex Quest exe
---
src/doom/g_game.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/doom/g_game.c b/src/doom/g_game.c
index 3001e039..819fc88a 100644
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -614,7 +614,8 @@ void G_DoLoadLevel (void)
// The "Sky never changes in Doom II" bug was fixed in
// the id Anthology version of doom2.exe for Final Doom.
- if ((gamemode == commercial) && (gameversion == exe_final2))
+ if ((gamemode == commercial)
+ && (gameversion == exe_final2 || gameversion == exe_chex))
{
char *skytexturename;