commit 5d5c203ad4f587a804e96892d1d57ac7064dcd2a
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Sat Oct 29 23:39:01 2011 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Sat Oct 29 23:39:01 2011 +0000
Update TODO, HH-TODO - remove completed items.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2469
---
HH-TODO | 6 ------
TODO | 8 --------
2 files changed, 14 deletions(-)
diff --git a/HH-TODO b/HH-TODO
index 1240b20d..35060663 100644
--- a/HH-TODO
+++ b/HH-TODO
@@ -1,10 +1,6 @@
- * Remove all dependencies of common code on doom/
- - net_client.c
- * Update netcode for new ticcmd_t fields
* Update docgen to generate manpages for Heretic/Hexen.
Heretic:
- * Multiplayer code to use Chocolate Doom multiplayer code.
* Frequency shifted sounds.
* Check all command line parameters
* Check for endianness assumptions
@@ -12,13 +8,11 @@ Heretic:
* Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Merge r_draw.c to common version and delete duplicate
- * HHE patch support
* v1.2 emulation (if possible)
* Screensaver mode
Hexen:
* CD-ROM music playback
- * Multiplayer code to use Chocolate Doom multiplayer code.
* Frequency shifted sounds.
* Check for endianness assumptions - mostly done now
* Savegame code to write structures predictably and endianness-correct
diff --git a/TODO b/TODO
index 6772e86a..1705a6fa 100644
--- a/TODO
+++ b/TODO
@@ -1,19 +1,11 @@
-Currently in progress:
-
-* Heretic/Hexen support (see: raven-branch)
-* Strife support (see: strife-branch)
-
To do:
* Demo hashes for regression testing of this and other ports.
* File selector for chocolate-setup, so that WADs can be selected from
a browser, instead of simply typing the filenames.
* Multiplayer:
- - Master server for locating servers automatically - makes setting up
- public servers easier.
- Use UPnP to automatically configure port forwarding for NATted
networks.
- - Incorporate local LAN search into setup interface.
- Multiplayer options and configuration file (server name, etc)
* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than