foxygit / doom Log in
commit 62c214be727d68e11d27520068cc5ddee5778198
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Mon Feb 27 17:57:39 2006 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Mon Feb 27 17:57:39 2006 +0000

    Reduce the maximum latency to stop the game pausing and shooting ahead.

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 395
---
 src/d_net.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/d_net.c b/src/d_net.c
index ea39ace1..976d9aa3 100644
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*-
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.c 394 2006-02-27 16:31:08Z fraggle $
+// $Id: d_net.c 395 2006-02-27 17:57:39Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -117,7 +117,7 @@
 //-----------------------------------------------------------------------------


-static const char rcsid[] = "$Id: d_net.c 394 2006-02-27 16:31:08Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 395 2006-02-27 17:57:39Z fraggle $";


 #include "d_main.h"
@@ -224,9 +224,9 @@ void NetUpdate (void)
         if ((!netgame || demoplayback) && maketic - gameticdiv > 2)
             break;

-        // Never go more than a second ahead
+        // Never go more than ~200ms ahead

-        if (maketic - gameticdiv > 35)
+        if (maketic - gameticdiv > 8)
             break;

 	//printf ("mk:%i ",maketic);