commit 6ad993a2eb5e54bac367b7c70bdfb4402f406a3d
Author: Simon Howard <fraggle@soulsphere.org>
AuthorDate: Thu May 28 09:12:37 2015 -0400
Commit: Simon Howard <fraggle@soulsphere.org>
CommitDate: Thu May 28 09:12:37 2015 -0400
Rollback of 4f8f8a43e174f1e82dc0160c0ea96070e1cf6ef9.
I previously tweaked the voice replacement algorithm, but after
listening to the MAP01 music in DOSbox, this does indeed seem to be
how the music sounds in Vanilla Doom.
---
src/i_oplmusic.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/i_oplmusic.c b/src/i_oplmusic.c
index 54f92465..7715465e 100644
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -732,9 +732,8 @@ static void ReplaceExistingVoice(void)
for (rover = voice_alloced_list; rover != NULL; rover = rover->next)
{
- if (rover->current_instr_voice > result->current_instr_voice
- || (rover->current_instr_voice == result->current_instr_voice
- && rover->channel >= result->channel))
+ if (rover->current_instr_voice != 0
+ || rover->channel >= result->channel)
{
result = rover;
}