foxygit / doom Log in
commit 7019bf097b3adf2e079e92d363723e0c9b923d0c
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Thu Sep 11 22:52:30 2008 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Thu Sep 11 22:52:30 2008 +0000

    Add TODO file for Heretic/Hexen integration.

    Subversion-branch: /branches/raven-branch
    Subversion-revision: 1226
---
 HH-TODO | 33 +++++++++++++++++++++++++++++++++
 1 file changed, 33 insertions(+)

diff --git a/HH-TODO b/HH-TODO
new file mode 100644
index 00000000..7b600bc3
--- /dev/null
+++ b/HH-TODO
@@ -0,0 +1,33 @@
+ * Remove all dependencies of common code on doom/
+    - i_sdlsound.c
+    - net_client.c
+ * Merge v_video.c to common version and delete duplicates
+ * Merge r_draw.c to common version and delete duplicates
+ * Merge ticcmd_t to common (needs netcode update)
+ * Split d_iwad.c into common and use for Heretic/Hexen
+ * Chocolate Setup to allow configuration for H/H
+ * Remove duplicates:
+    - Key definitions
+    - Angles
+    - Skill levels
+    - Events
+    - Endianness macros
+    - i_system
+    - argv
+ * ENDOOM needs to be able to load ENDTEXT as well
+
+Updates needed for Raven code:
+ * Multiplayer code to use Chocolate Doom multiplayer code.
+ * WAD code to use the new locking API
+ * Config file code to use m_config.c (and add H/H-specific variables)
+ * Use the common i_sound API.  Frequency shifting?
+ * Video code to use screens[] - or dump screens[] and use a single variable
+
+Clean up Raven code:
+ * MAXINT -> INT_MAX, etc.
+ * Check for endianness assumptions (shouldn't be too bad if it was developed
+   on NeXT)
+ * Savegame code to write structures predictably and endianness-correct
+ * Remove NeXT and WATCOMC defines
+ * Structure packing macros for structures read from disk
+