commit 9736ada9a68709c1aea0093aef12f2855d152b2c
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Wed Oct 8 22:44:35 2008 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Wed Oct 8 22:44:35 2008 +0000
Fix sound effects!
Subversion-branch: /branches/raven-branch
Subversion-revision: 1345
---
src/hexen/s_sound.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/hexen/s_sound.c b/src/hexen/s_sound.c
index 5588ec05..80d6a85d 100644
--- a/src/hexen/s_sound.c
+++ b/src/hexen/s_sound.c
@@ -392,6 +392,8 @@ void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
}
}
+ Channel[i].mo = origin;
+
vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume) >> 14;
if (origin == players[displayplayer].mo)
{
@@ -423,11 +425,15 @@ void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
Channel[i].pitch = 127;
}
#endif
+ if (S_sfx[sound_id].lumpnum == 0)
+ {
+ S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
+ }
+
Channel[i].handle = I_StartSound(&S_sfx[sound_id],
i,
vol,
sep /* , Channel[i].pitch] */);
- Channel[i].mo = origin;
Channel[i].sound_id = sound_id;
Channel[i].priority = priority;
Channel[i].volume = volume;