foxygit / doom Log in
commit e7ae385752f8b9f601a44257d661c7ec25d266a5
Author:     James Haley <haleyjd@hotmail.com>
AuthorDate: Fri Feb 10 18:57:16 2012 +0000
Commit:     James Haley <haleyjd@hotmail.com>
CommitDate: Fri Feb 10 18:57:16 2012 +0000

    Addiional words on the INTRO-FIXME comments.

    Subversion-branch: /branches/v2-branch
    Subversion-revision: 2502
---
 src/strife/d_main.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 0c66cac5..d7f61016 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1190,10 +1190,7 @@ static void D_InitIntroSequence(void)
         // INTRO-FIXME:
         // This is causing problems on Windows, including interruption of the
         // sound playing. I would like to see this changed back to how it worked
-        // before and simply disabled during netgames if that's what
-        // is required.
-        // This would require an early checkparm on all of the following:
-        //  -server, -privateserver, -autojoin, -connect, -drone
+        // before once the netcode can function along with it.
         // -haleyjd

         saved_screen_width = screen_width;
@@ -1206,8 +1203,11 @@ static void D_InitIntroSequence(void)
         // screen, so use the configured settings.

         // INTRO-FIXME: how does this make sense?
-        // If I have an 800x600 game window, then I want an 800x600 intro too.
-        // Either the logic is off or I simply totally disagree with this.
+        // If I have an 800x600 game window (in windowed mode), then I expect an
+        // 800x600 intro too,
+        // and indeed the code below is capable of drawing at any resolution.
+        // Either the logic is off or I simply totally disagree with the original
+        // motivation that lead to limiting it to 640x480.
         // -haleyjd

         if (fullscreen