foxygit / doom Log in
commit ea89b7c464576a18a8173d7da97d09eff2477edb
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Sun Feb 7 03:26:39 2010 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Sun Feb 7 03:26:39 2010 +0000

    When initializing to load an HHE patch, patch the states[] table to be
    like Heretic 1.0.

    Subversion-branch: /branches/raven-branch
    Subversion-revision: 1859
---
 src/heretic/deh_frame.c | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/src/heretic/deh_frame.c b/src/heretic/deh_frame.c
index 21eb32bc..7dfb5aab 100644
--- a/src/heretic/deh_frame.c
+++ b/src/heretic/deh_frame.c
@@ -46,6 +46,19 @@ DEH_BEGIN_MAPPING(state_mapping, state_t)
   DEH_UNSUPPORTED_MAPPING("Action pointer")
 DEH_END_MAPPING

+// When a HHE patch is first loaded, we must apply a small change
+// to the states[] table.  The table was changed between 1.0 and
+// 1.3 to add two extra frames to the player "burning death"
+// animation.
+// If we are using an HHE patch, the table must behave like the
+// Heretic 1.0 table.  We must therefore change the table to cut
+// these out again.
+
+static void DEH_FrameInit(void)
+{
+    states[S_PLAY_FDTH18].nextstate = S_NULL;
+}
+
 static void *DEH_FrameStart(deh_context_t *context, char *line)
 {
     int frame_number = 0;
@@ -122,7 +135,7 @@ static void DEH_FrameMD5Sum(md5_context_t *context)
 deh_section_t deh_section_frame =
 {
     "Frame",
-    NULL,
+    DEH_FrameInit,
     DEH_FrameStart,
     DEH_FrameParseLine,
     NULL,