commit f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Fri Mar 24 17:35:17 2006 +0000
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Fri Mar 24 17:35:17 2006 +0000
Update TODO. Remove finished things (64-bit, netcode) and stuff which
will never be done (z_zone short-circuit). Add some new TODOs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 433
---
TODO | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/TODO b/TODO
index dc838031..01a41987 100644
--- a/TODO
+++ b/TODO
@@ -1,8 +1,18 @@
To do:
-* Network code
* Setup utility
-* Short-circuit Zone memory
-* Fix 64-bit version
- * Savegame fixes for 64-bit machines
+* Netcode:
+ - Dedicated/standalone server mode
+ - Drone mode (for -left/-right and observers)
+ - LAN search (broadcast to find servers on local LAN)
+* Demo hashes for regression testing of this and other ports.
+* Improve multiplayer startup:
+ - Select an IWAD automatically from the server's game type rather than
+ all players having to specify -iwad.
+ - Send list of WADs to load instead of all clients having to specify -file.
+ - Same applies to dehacked patches and wad merging parameters.
+* Video capture mode?
+* Portability improvements:
+ - Use size-specific types (eg. int32_t instead of int)
+ - Don't make structure packing assumptions when loading levels.