| 2013-09-27 |
| Fix comments: HHE, not Dehacked. |
Simon Howard |
3ab0057e |
| Map thing type and state table indexes to those used by Vanilla Heretic v1.3, for savegame compatibility. |
Simon Howard |
c4873e6c |
| Use portable functions for reading/writing sector effect thinker structures. |
Simon Howard |
e5f5cd88 |
| 2013-09-24 |
| Use portable functions to read/write mobj_t structures. |
Simon Howard |
ae839e5c |
| Add portable functions to read/write player_t structures and use this rather than copying chunks of memory. |
Simon Howard |
5932e291 |
| Add portable functions to read integers from savegame files and use these instead of reading directly from memory buffers. |
Simon Howard |
551df9d9 |
| Split Heretic savegame code into a separate file. |
Simon Howard |
0ac39490 |
| 2013-09-22 |
| Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are resampled for libsamplerate users. |
Simon Howard |
c2f1c3bf |
| Small fix to a big problem regarding save slots. |
James Haley |
20fcb605 |
| 2013-09-21 |
| Fix mouse "use" button in Heretic (thanks mooseman2). |
Simon Howard |
77965313 |
| Fix rpm.spec subpackages. |
Simon Howard |
092ed7a5 |
| Fix make dist. |
Simon Howard |
0bbfb99e |
| Rename gamesdir to execgamesdir so that the binaries are installed by install-exec rather than install-data (see "Two-Part Installation" in the automake manual). |
Simon Howard |
f4b37734 |
| Fix setup tool desktop file to point to chocolate-doom-setup. |
Simon Howard |
0e7f83f0 |
| Update rpm.spec to build Strife package. |
Simon Howard |
2933ccf0 |
| Install documentation files into separate directories, one for each game. This will allow for easier Unix packaging. |
Simon Howard |
a853a1ef |
| Install multiple copies of the setup binary, one for each game. |
Simon Howard |
9330b5da |
| Sync -random command line parameter as part of game settings. |
Simon Howard |
26446dde |
| 2013-09-20 |
| Set setup tool title so that it it shows the name of the correct game being configured, not just always "Chocolate Doom". |
Simon Howard |
5af0b045 |
| Set a title on the ENDOOM window. |
Simon Howard |
f1d79f49 |
| Place the mouse cursor in a less distracting location when releasing mouse grab. |
Simon Howard |
2abeaa31 |
| 2013-09-19 |
| Add missing newline. |
Simon Howard |
5364e94a |
| Fix crash at Heretic E2 end screen (thanks Leitbild). |
Simon Howard |
157725a6 |
| Change to using V_DrawFilledBox to clear the intro screen instead of loading and drawing PANEL0. |
James Haley |
0ef3690c |
| 2013-09-16 |
| Fix same error made before with -novoice command - grr! |
James Haley |
265b86d0 |
| Only include NOT-BUGS in releases of Doom binaries, not other games. |
Simon Howard |
e197f3e5 |
| Override the README distributed with Chocolate Strife Windows binaries and include the custom version. Also include a copy in the Mac documentation folder. |
Simon Howard |
716a3694 |
| Add Chocolate Strife README file. |
Simon Howard |
710403d3 |
| Support for the -random parameter. Needs netcode support (passing the ball to fraggle). |
James Haley |
83d832ee |
| 2013-09-15 |
| Name OS X CMDLINE.game files as CMDLINE-game, so that they are not considered as invalid file extensions. |
Simon Howard |
e4e5387b |
| Open appropriate CMDLINE file depending on the currently-selected game. |
Simon Howard |
d0874f31 |
| Fix copying of CMDLINE files for Mac package build. |
Simon Howard |
a1e79a3b |
| Fix INSTALL generation for source code and Mac binary distribution. Include CMDLINE files in Mac packages. |
Simon Howard |
3cd3810c |
| Rework documentation system to generate INSTALL files tailored for the different games. |
Simon Howard |
b0a0f90c |
| Reword CMDLINE template lead-in text to be game agnostic. |
Simon Howard |
d2e79e32 |
| Update Windows build to generate multiple .zip packages, one for each game. |
Simon Howard |
fff9267c |
| Update README to reflect the fact that Chocolate Doom now includes multiple games. |
Simon Howard |
9bf4b180 |
| Remove top-level CMDLINE documentation file and generate multiple CMDLINE files, one for each game. |
Simon Howard |
110d2793 |
| Re-enable netgame check on code that enters chat state. |
James Haley |
9771bde7 |
| Hopefully complete implementation of player names and Strife player chat features, which work differently than they did in DOOM. |
James Haley |
f4eb9088 |
| Frags are displayed on keys popup during deathmatch |
James Haley |
3ce2a53b |
| 2013-09-08 |
| Fix backwards logic for -novert handling. |
Simon Howard |
79c6c5e8 |
| Merge from trunk. |
Simon Howard |
f2c204cc |
| Fix file select widget to emit "changed" signal properly. Reset variable value to empty string rather than NULL if cancel is pressed in dialog (thanks Alexandre Xavier). |
Simon Howard |
e10af521 |
| 2013-09-04 |
| Update TODO files. |
Simon Howard |
f3afff09 |
| Update INSTALL file to cover non-Doom games and GUS emulation feature. Remove note about CDs that don't contain the IWADs on-disk as I don't think any exist. |
Simon Howard |
ffb162b3 |
| Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre Xavier). |
Simon Howard |
466e0915 |
| Fix Hexen -class parameter when starting a single player game from the command line (thanks Alexandre Xavier). |
Simon Howard |
4e4f77f1 |
| Fix setup tool defaults for GUS/Timidity path config variables (thanks Alexandre Xavier). |
Simon Howard |
2d837ce8 |
| Extend "emulation" of menu pause key behavior to caps/num/scroll lock keys, which cause the same behavior. |
Simon Howard |
5139df0e |