foxygit / doom Log in
commits tags
2006-03-11
Shut up compiler warnings Simon Howard b73f2d5b
Fix bug with corruption of long player names. Remove tab characters. Simon Howard 8f7d3a41
2006-03-10
Add fullscreen "letterbox" mode for people without a functioning 320x200 video mode. Simon Howard 03359e37
2006-03-07
If running with -timedemo, do not generate new ticcmds through NetUpdate. Simon Howard d0e68cd1
Indicate when a message has been received from the server. Simon Howard 98ac9c8d
Store the reason when a connection is disconnected, and display a message indicating when clients time out from the server. Simon Howard d047c302
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages from the server. Simon Howard b2a2c312
Generic console message mechanism. Inform all players when recording a low-res demo. Simon Howard edc20cc6
2006-03-06
Give a server-side warning when recording low resolution demos. Simon Howard 76b9a5e3
Do not run TryRunTics until after we have started demo recording. Fix crash when recording demos. Simon Howard 3277c110
2006-03-03
Fix loss of precision when turning with mouse. Simon Howard ad13f9f2
2006-03-02
Add unsigned qualifiers on swapping functions, to stop problems on MacOS X. Simon Howard 9f994d9c
Remove redundant code, shut up warnings Simon Howard 859b503b
_Really_ fix -nomonsters. Simon Howard 49bb2324
Rearrange client connect code; fix name resolving under windows Simon Howard 4846529e
2006-03-01
Detect turbo mode more accurately Simon Howard a01d3d47
Send the nomonsters flag on netgame start. Simon Howard f4979b79
Don't melt the screen on startup Simon Howard f8dacfd9
2006-02-27
Fix consistency checks Simon Howard ce765250
Fix problem starting games with four players Simon Howard 55225853
Quit with an error when unable to resolve an address Simon Howard 27e8895b
Fix chat mode Simon Howard b27540d3
Reduce the maximum latency to stop the game pausing and shooting ahead. Simon Howard 62c214be
Working client sync: adjust the clock to try to match the latency of other players. Allow the menu ticker to run even if the main game ticker doesn't run. Remove time request/response code (now using game latency). Simon Howard 41cdd578
2006-02-26
Change data files to binary files Simon Howard a747cf67
2006-02-24
Fix -extratics Simon Howard f540202d
Remove redundant stuff relating to the old network code Simon Howard b0d1d3ba
Only advance the receive window if we have received ticcmds from all connected players. Simon Howard 655f3858
2006-02-23
Replace -client with -connect which takes a hostname/ip to connect to. Simon Howard a032e990
Track memory used by packet data to help detect memory leaks Simon Howard 3d04d026
Free back packets sent to the server after parsing them Simon Howard ab6ecc64
Detect when clients are disconnected from the server, recover cleanly and display a message. Simon Howard f6fdd54a
Set ticdup from the command line with the -dup parameter. Simon Howard 18734cdb
Do not allow tics to buffer up in single player (stops the gun instantly appearing on level start) Simon Howard 3a5b1ac1
Fix crash when NOT recording lowres Simon Howard 523df27f
Set maketic-gametic lag back to 1 second. Simon Howard d23078c1
Add lowres_turn to indicate whether we generate angleturns which are 8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Simon Howard 1b4411d9
Fix bugs in resend code for server->client data Simon Howard 19b8c742
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions Simon Howard 8b08253a
2006-02-22
Packet resends for server->client gamedata Simon Howard 915053b5
2006-02-19
Move tic number expansion code to common code. Parse game data packets received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Simon Howard bef7af18
Increase the size of BACKUPTICS to deal with heavy lag Simon Howard 76d69779
2006-02-17
Remove debug code Simon Howard a9bd7a80
Full working resends for client->server comms Simon Howard 2330b655
Request resends for missed packets Simon Howard 65ba9ecd
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds for a given tic. Store received game data in a receive window. Add send queues for clients and add data from the receive window to generate complete sets of ticcmds. Simon Howard 4af352a2
2006-02-15
Remove the savegame buffer entirely. Keep the old savegame size limit bug add a "vanilla_savegame_limit" config file option which allows the limit to be disabled if necessary. Simon Howard b693c7f1
2006-02-03
Support NWT-style WAD merging (-af and -as command line parameters). Restructure WAD loading so that merged WADs are always loaded before normal PWADs. Remove W_InitMultipleFiles(). Simon Howard d0d3b5a6
2006-01-30
Add manpage Simon Howard fd40e079
Install into the games directory, not bin (Thanks to Jon Dowland) Simon Howard 040434b0

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