foxygit / doom Log in
commit 4daa401522b664eda7bfb632f98abac220eb8f18
Author:     Simon Howard <fraggle@gmail.com>
AuthorDate: Fri Jan 5 23:41:17 2007 +0000
Commit:     Simon Howard <fraggle@gmail.com>
CommitDate: Fri Jan 5 23:41:17 2007 +0000

    Make the WADs input box wider. Rename labels in the start multiplayer
    game dialog.

    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 819
---
 setup/multiplayer.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/setup/multiplayer.c b/setup/multiplayer.c
index 436ebd02..062afae9 100644
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -466,7 +466,7 @@ static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))

     for (i=0; i<NUM_WADS; ++i)
     {
-        TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
+        TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 60));
     }
 }

@@ -505,8 +505,8 @@ void StartMultiGame(void)

     TXT_AddWidgets(window,
                    gameopt_table = TXT_NewTable(2),
-                   TXT_NewSeparator("Monsters"),
-                   TXT_NewInvertedCheckBox("Monsters", &nomonsters),
+                   TXT_NewSeparator("Monster options"),
+                   TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
                    TXT_NewCheckBox("Fast monsters", &fast),
                    TXT_NewCheckBox("Respawning monsters", &respawn),
                    TXT_NewSeparator("Advanced"),