commit ecf457ddcbf481b451f37474b057a06e7d843b66
Author: Simon Howard <fraggle@gmail.com>
AuthorDate: Sun Mar 2 16:25:11 2014 -0500
Commit: Simon Howard <fraggle@gmail.com>
CommitDate: Sun Mar 2 16:25:11 2014 -0500
doom: Reverse detail graphic for BFG edition.
Use "ON" to mean "high detail", "OFF" for "low detail". The logic was
backwards.
---
src/doom/m_menu.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 97c080c8..306a139f 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1007,7 +1007,7 @@ void M_DrawOptions(void)
// the BFG edition IWADs, use the "ON"/"OFF" graphics instead.
if (bfgedition)
{
- detail_patch = msgNames[detailLevel];
+ detail_patch = msgNames[!detailLevel];
}
else
{