foxygit / doom Log in
commits tags
2010-09-05
Remove an order-of-evaluation dependency with respect to P_Random(). James Haley 9efed519
+ A_FireSigil implemented + P_PlayerThink updated (checks for extralight) + New cheats added to cheat_t Samuel Villareal 289ae906
2010-09-04
+ p_pspr.c almost completed. Needs A_FireSigil to be implemented + ammo arrays updated + All codepointers (except a_firesigil) added + Additional enumerations added to psprites Samuel Villareal 1fc39774
+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE). Corrected names + Majority of player action code pointers implemented + Removed all unused Doom player codepointers + P_SpawnPlayerMissile now returns a mobj Samuel Villareal ded5e702
+ Map flags for things added (MTF_*) + A_FireGrenade and A_MissileTick codepointers added + Step up height changed to 16*FRACUNIT (non-human things are excluded) + Fixed bug in P_MovePlayer where player cannot climb over things when pressing forward and jumping. Missed a line of code for this + P_SpawnSubMissile renamed to P_SpawnFaceMissile + P_SpawnMortar added + Ammo types added + Fixed some inaccuracies in P_SpawnBlood Samuel Villareal 583406a2
2010-09-03
+ Update to P_SpawnSubMissile, portions of the code was from a inlin'ed P_CheckMissileSpawn function Samuel Villareal 8761422d
+ P_SpawnSubMissile created/added + P_SpawnPuff updated + P_SpawnBlood updated Samuel Villareal 89bed567
Minor reformatting and elimination of a redundant branch condition (Watcom for the win!) James Haley 995b6bf6
Code to read dialog lump field-by-field to avoid any possible problems with structure packing. Also a minor fix to Kaiser's key look code. James Haley ab0dc8fc
+ More button flags added to buttoncode_e + Looking/jumping implemented + Jump/look/center keys supported + Strife mouse firing bug implemented Samuel Villareal d1c8cb2c
2010-09-02
Added p_dialog module and header. Started work on dialog engine. James Haley 1c756bd6
Add configuration to setup tool for Strife, and Strife IWAD mask definition. Simon Howard 17eab692
Added Strife keys to configuration. Note that this *depends* on the current behavior of Choco Doom in treating configuration variable strings as case-sensitive, because these are the real values used by Rogue in their config, and they differ from some Heretic/Hexen config strings only by case. James Haley 7b937592
+ Jumping/look/centerview actions added + button code/flags added for cmd->buttons2 Samuel Villareal 42572cb9
Tweaks to Kaiser's PIT_CheckThing work: moved up thing == tmthing check, verified clipping and missile stuff, added MF_SPECTRAL check for missiles, and changed missile damage formula to match binary. Major status bar work: STlib rewritten, health and ammo widgets appear on bar. Most DOOM cruft removed. James Haley 34aa8740
- Add strife codeblocks project file - Add it to main workspace Russell Rice 1adc64d1
+ Update to PIT_CheckThing Samuel Villareal a7950590
+ Thing z height clipping code added + Renamed MF_SKULLFLY to MF_BOUNCE + Updated P_ZMovement with Strife changes + Updates to PIT_CheckThing + Removed most references to MF_SKULLFLY Samuel Villareal 41594072
2010-09-01
Started work on status bar, including loading and drawing some of the background graphics. Added ST_DrawExternal routine and corresponding call logic in D_Display for drawing popups and other bits that are outside the normal statbar. Moved automap mapname widget up 7 pixels. Needs verification via screenshots. James Haley 87185424
+ Removing debug/testing code (whoops) Samuel Villareal 546efd64
+ Terrain type system implemented + Feet clipping support added (drawing and player viewz) (TODO: Need FeetClipping support done for P_ZMovement) Samuel Villareal 0896e8f8
Handle green palette flash powered by player->nukagecount, and added Strife mapnames. James Haley b10d4acc
2010-08-31
Replace M_NEWG with M_NGAME in menus, disable DOOM status bar, and get the proper music playing on all levels. This really feels like Strife now :) James Haley 71e330f9
Add weapon cycling buttons to joystick button list. Simon Howard 68ccb55c
Don't double OPL sample values, as it causes horrible things to happen with the Heretic title screen music. Simon Howard c5376205
Merge from trunk. Simon Howard 22fc4057
+ All doom mobjtypes commented out or replaced as placeholders + Strife mobjinfo structure filled + strife mobj flags added Samuel Villareal 9104ddc3
+ All doom mobjtypes commented out or replaced as placeholders + Strife mobjinfo structure filled + strife mobj flags added Samuel Villareal 468d5afb
+ Stripped out all doom states/sprites and added strife states/sprites. All strife codepointers are set as placeholders + Strife weapons implemented + All state references commented out + All weapon references commented out Samuel Villareal 5e95f6d6
MAXANIMS raised from 32 to 40 to match binary and stop semi-random crashing. James Haley d91c6811
+ Update to ticcmd struct Samuel Villareal 7931b1c8
Revamped player_t to match binary layout of structure, aside from enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. James Haley 5871acd3
+ Strife music/sound implemented + All doom sound references replaced with sfx_swish as placeholder + Removed all but MT_PLAYER mobjinfo in mobjinfo struct Samuel Villareal b6ea4375
2010-08-30
Reenabled modifiedgame check since Strife IWAD is now loadable. Extended MAXANIMLINES limit to 96 to match binary. James Haley 1ae6058a
Added animdefs, and raised visplane limit to 200 to match binary. James Haley 0fc9462c
+ Change to patch/maptexture data structure + Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Samuel Villareal 2f250f76
Temporarily disable I_Error in P_SpawnMapThing to allow testing with Strife IWAD. James Haley 47ef09e2
Added declaration and definition of menupause variable. Also uncommented sound play in P_MoveWall since it's a sound that's shared with DOOM :) James Haley a1497b9f
+ Implementation of line type 666 'P_MoveWall' Samuel Villareal 543d06e8
2010-08-29
Added voice volume and back flat configuration variables. Made status bar redraw when menus are active as in Strife. Finished up the Strife "settings" menu which was only for sound volumes in vanilla Doom. James Haley 9563371e
Added patch clipping callback mechanism, since Strife needs to modify all the V_DrawPatch functions that it uses to return if the patch overlaps the edge of or is completely outside of the framebuffer. This could be extended to handle Final DOOM as well if it proves satisfactory. James Haley 0044cf83
2010-08-28
Changes to add all 3 help screens, and to draw menu thermometers correctly. Do *NOT* access the help screens, as they currently draw a patch partway off the bottom of the screen - needs/relies on a fix to V_DrawPatchDirect. James Haley bc72291b
Update NEWS. Simon Howard 64918568
Include INSTALL file in distribution packages. Simon Howard b582e476
Added crossfade wipe and code to load XLATAB lump. Changes to the menu system including working Sigil cursor, alignment changes, shortcut character changes, and removal of items from the options menu that Strife put elsewhere. Initial sweep for global lump name changes completed: AMMNUM%d -> PLMNUM%d, M_DOOM -> M_STRIFE, M_OPTTTL -> M_OPTION, STTMINUS -> STCFN045, et al. A dummy modified Strife IWAD must be loaded over DOOM.WAD at this point in order to run. James Haley cbfc9c13
2010-08-25
Added riftSpots and fleshed out Strife level exit behavior as far as setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. James Haley 8f24f63b
2010-08-24
Removed storedemo and Chex Quest cruft, adjusted screenwipe loop timing, added DoTimeBomb function for historical interest, removed GS_INTERMISSION and #if 0'd all of wi_stuff.c/.h. Removed DOOM level transfer logic from G_DoCompleted - note that you cannot currently go to the next level at *all*. Removed G_SecretExitLevel and DOOM par times. James Haley 22200650
2010-08-23
Made some repairs to VC2008 solution and added Chocolate Strife project. Added Visual Studio autogenerated files and directories to appropriate ignore lists. Started some modifications of strings and version checking in d_englsh.h and d_main.c. James Haley 6694dd08
2010-08-22
Shut up compiler warning. Simon Howard 966089e8
Change span drawing functions to work the same as Vanilla, so that in screenshots, floors and ceilings are pixel-perfect identical to Vanilla Doom (thanks Porsche Monty). Simon Howard 14cf34bc

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