/*
** d_steam.cpp
** Detection for IWADs installed by Steam (or other distributors)
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2007-2012 Skulltag Development Team
** Copyright 2007-2016 Zandronum Development Team
** Copyright 2017-2025 GZDoom Maintainers and Contributors
** Copyright 2025 UZDoom Maintainers and Contributors
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. Redistributions in any form must be accompanied by information on how to
** obtain complete source code for the software and any accompanying software
** that uses the software. The source code must either be included in the
** distribution or be available for no more than the cost of distribution plus
** a nominal fee, and must be freely redistributable under reasonable
** conditions. For an executable file, complete source code means the source
** code for all modules it contains. It does not include source code for
** modules or files that typically accompany the major components of the
** operating system on which the executable file runs.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "cmdlib.h"
#include "d_steam.h"
#include "engineerrors.h"
#include "i_system.h"
#include "sc_man.h"
static inline constexpr struct SteamAppInfo
{
const char* const BasePath;
const int AppID;
} SteamAppInfoList[] = {
{"Doom 2/base", 2300},
{"Final Doom/base", 2290},
{"Heretic Shadow of the Serpent Riders/base", 2390},
{"Hexen/base", 2360},
{"Hexen Deathkings of the Dark Citadel/base", 2370},
{"Ultimate Doom/base", 2280},
{"Ultimate Doom/base/doom2", 2280},
{"Ultimate Doom/base/tnt", 2280},
{"Ultimate Doom/base/plutonia", 2280},
{"DOOM 3 BFG Edition/base/wads", 208200},
{"Strife", 317040},
{"Ultimate Doom/rerelease/DOOM_Data/StreamingAssets", 2280},
{"Ultimate Doom/rerelease", 2280},
{"Doom 2/rerelease/DOOM II_Data/StreamingAssets", 2300},
{"Doom 2/finaldoombase", 2300},
{"Master Levels of Doom/doom2", 9160},
{"Heretic + Hexen/dos/base/heretic", 3286930},
{"Heretic + Hexen/dos/base/hexen", 3286930},
{"Heretic + Hexen/dos/base/hexendk", 3286930}
};
static void PSR_FindEndBlock(FScanner &sc)
{
int depth = 1;
do
{
if(sc.CheckToken('}'))
--depth;
else if(sc.CheckToken('{'))
++depth;
else
sc.MustGetAnyToken();
}
while(depth);
}
TArray<FString> D_ParseSteamRegistry(const char* path)
{
TArray<FString> result;
FScanner sc;
if (sc.OpenFile(path))
{
sc.SetCMode(true);
sc.MustGetToken(TK_StringConst);
sc.MustGetToken('{');
// Get a list of possible install directories.
while(sc.GetToken() && sc.TokenType != '}')
{
sc.TokenMustBe(TK_StringConst);
sc.MustGetToken('{');
while(sc.GetToken() && sc.TokenType != '}')
{
sc.TokenMustBe(TK_StringConst);
FString key(sc.String);
if(key.CompareNoCase("path") == 0)
{
sc.MustGetToken(TK_StringConst);
result.Push(FString(sc.String) + "/steamapps/common");
PSR_FindEndBlock(sc);
break;
}
else if(sc.CheckToken('{'))
{
PSR_FindEndBlock(sc);
}
else
{
sc.MustGetToken(TK_StringConst);
}
}
}
}
return result;
}
TArray<FString> D_GetSteamGamePaths()
{
TArray<FString> result;
// Get the install location of Steam on our system
FString SteamPath = I_GetSteamPath();
if (SteamPath.IsEmpty() || !DirExists(SteamPath.GetChars()))
{
// Steam is not installed
return result;
}
// Parse libraryfolders.vdf to figure out where the user has
// their games installed to.
TArray<FString> SteamLibraryFolders;
try
{
FString RegPath = SteamPath + "/config/libraryfolders.vdf";
SteamLibraryFolders = D_ParseSteamRegistry(RegPath.GetChars());
}
catch (const CRecoverableError &error)
{
// If we can't parse for some reason just pretend we can't find anything.
return result;
}
for (FString& folder : SteamLibraryFolders)
{
folder.ReplaceChars('\\', '/');
folder += "/";
}
// Always add the "canon" Steam library path, just in case
// libraryfolders.vdf does not exist.
SteamLibraryFolders.Push(SteamPath + "/steamapps/common/");
for (unsigned int i = 0; i < std::size(SteamAppInfoList); ++i)
{
for (const FString& folder : SteamLibraryFolders)
{
FString candidate(folder + SteamAppInfoList[i].BasePath);
if (DirExists(candidate.GetChars()))
{
result.Push(candidate);
}
}
}
return result;
}