/*
** file_directory.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <sys/stat.h>
#include "resourcefile.h"
#include "fs_findfile.h"
#include "fs_stringpool.h"
namespace FileSys {
std::string FS_FullPath(const char* directory);
//==========================================================================
//
// Zip file
//
//==========================================================================
class FDirectory : public FResourceFile
{
const bool nosubdir;
const char* mBasePath;
const char** SystemFilePath;
int AddDirectory(const char* dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf);
public:
FDirectory(const char * dirname, StringPool* sp, bool nosubdirflag = false);
bool Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf);
FileReader GetEntryReader(uint32_t entry, int, int) override;
};
//==========================================================================
//
//
//
//==========================================================================
FDirectory::FDirectory(const char * directory, StringPool* sp, bool nosubdirflag)
: FResourceFile("", sp), nosubdir(nosubdirflag)
{
auto fn = FS_FullPath(directory);
if (fn.back() != '/') fn += '/';
FileName = stringpool->Strdup(fn.c_str());
}
//==========================================================================
//
// Windows version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath, LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
int count = 0;
FileList list;
if (!ScanDirectory(list, dirpath, "*"))
{
Printf(FSMessageLevel::Error, "Could not scan '%s': %s\n", dirpath, strerror(errno));
}
else
{
mBasePath = nullptr;
AllocateEntries((int)list.size());
SystemFilePath = (const char**)stringpool->Alloc(list.size() * sizeof(const char*));
for(auto& entry : list)
{
if (mBasePath == nullptr)
{
// extract the base path from the first entry to cover changes made in ScanDirectory.
auto full = entry.FilePath.rfind(entry.FilePathRel);
std::string path(entry.FilePath, 0, full);
mBasePath = stringpool->Strdup(path.c_str());
}
if (!entry.isDirectory)
{
auto fi = entry.FileName;
for (auto& c : fi) c = tolower(c);
if (strstr(fi.c_str(), ".orig") || strstr(fi.c_str(), ".bak") || strstr(fi.c_str(), ".cache"))
{
// We shouldn't add backup files to the file system
continue;
}
if (filter == nullptr || filter->filenamecheck == nullptr || filter->filenamecheck(fi.c_str(), entry.FilePath.c_str()))
{
if (entry.Length > 0x7fffffff)
{
Printf(FSMessageLevel::Warning, "%s is larger than 2GB and will be ignored\n", entry.FilePath.c_str());
continue;
}
// for accessing the file we need to retain the original unaltered path.
// On Linux this is important because its file system is case sensitive,
// but even on Windows the Unicode normalization is destructive
// for some characters and cannot be used for file names.
// Examples for this are the Turkish 'i's or the German ß.
SystemFilePath[count] = stringpool->Strdup(entry.FilePathRel.c_str());
// for internal access we use the normalized form of the relative path.
// this is fine because the paths that get compared against this will also be normalized.
Entries[count].FileName = NormalizeFileName(entry.FilePathRel.c_str());
Entries[count].CompressedSize = Entries[count].Length = entry.Length;
Entries[count].Flags = RESFF_FULLPATH;
Entries[count].ResourceID = -1;
Entries[count].Method = METHOD_STORED;
Entries[count].Namespace = ns_global;
Entries[count].Position = count;
count++;
}
}
}
}
return count;
}
//==========================================================================
//
//
//
//==========================================================================
bool FDirectory::Open(LumpFilterInfo* filter, FileSystemMessageFunc Printf)
{
NumLumps = AddDirectory(FileName, filter, Printf);
PostProcessArchive(filter);
return true;
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FDirectory::GetEntryReader(uint32_t entry, int readertype, int)
{
FileReader fr;
if (entry < NumLumps)
{
std::string fn = mBasePath;
fn += SystemFilePath[Entries[entry].Position];
fr.OpenFile(fn.c_str());
if (readertype == READER_CACHED)
{
auto data = fr.Read();
fr.OpenMemoryArray(data);
}
}
return fr;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckDir(const char *filename, bool nosubdirflag, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
auto rf = new FDirectory(filename, sp, nosubdirflag);
if (rf->Open(filter, Printf)) return rf;
delete rf;
return nullptr;
}
}